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MaterialX 1.39.5 is released!
This release of MaterialX has the largest set of contributors in the history of our project, and includes support for the Slang shading language, 2D and 3D flake nodes, retro-reflective BSDFs, Volume Distribution Functions in hardware shading, improvements to the MaterialX Graph Editor, and much more.
See the v1.39.5 release notes for full details:
https://github.com/
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Congratulations to our colleagues at OTOY for this initial preview of MaterialX support in Octane Render 2026.1:
https://render.otoy.com/forum/viewtopic.php?f=33&t=84311&sid=5b311eb42843ae88a1702629904d7b6a
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MaterialX 1.39.1 is released! This version adds initial shader translation graphs between Standard Surface and OpenPBR Surface, aligns the public definitions of the MaterialX Lama nodes with RenderMan, and addresses a number of build issues in OpenUSD integrations.
The renders below show the LamaGeneralizedSchlick node in the MaterialX Viewer.
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MaterialX v1.39.4 has been released!
This version adds support for WebGPU Shading Language, hex-tiled and lat-long images, NanoColor spaces, 2D fractals, animated materials, and many contributions from our participants in ASWF Dev Days 2025.
https://github.com/AcademySoftwareFoundation/MaterialX/releases/tag/v1.39.4
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🔥 Top post: MaterialX 1.39.5 is released! This release of MaterialX has the · 13 likes + reposts
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MaterialX 1.39.5 is released!
This release of MaterialX has the largest set of contributors in the history of our project, and includes support for the Slang shading language, 2D and 3D flake nodes, retro-reflective BSDFs, Volume Distribution Functions in hardware shading, impro…
MaterialX v1.39.4 has been released!
This version adds support for WebGPU Shading Language, hex-tiled and lat-long images, NanoColor spaces, 2D fractals, animated materials, and many contributions from our participants in ASWF Dev Days 202…
Join us on August 5th for the MaterialX and OpenPBR Virtual Townhall at ASWF Open Source Days 2025, featuring presentations from Autodesk, IKEA, Lucasfilm, NVIDIA, OTOY, and Pixar RenderMan.
https://events.linuxfoundation.org/open-source-d…
MaterialX v1.39.3 has been released!
This version is primarily focused on the alignment between MaterialX and OpenUSD, with a number of improvements and fixes that support an upgrade to MaterialX v1.39.3 as the default version in OpenUSD 2…
MaterialX v1.39.2 has been released!
This version adds support for the Chiang Hair BSDF, Disney Principled shading model, generic color ramps, improved Worley noise, shader generation optimizations, and contributions from our participants …
The first release candidate for MaterialX 1.39.2 has been marked on GitHub, and we're encouraging teams to test it out over the next week.
The tag for this release candidate is v1.39.2-rc1, and the latest changelog may be found at https://…
Congratulations to our colleagues at OTOY for this initial preview of MaterialX support in Octane Render 2026.1:
https://render.otoy.com/forum/viewtopic.php?f=33&t=84311&sid=5b311eb42843ae88a1702629904d7b6a
MaterialX 1.39.1 is released! This version adds initial shader translation graphs between Standard Surface and OpenPBR Surface, aligns the public definitions of the MaterialX Lama nodes with RenderMan, and addresses a number of build issue…
For folks who weren't able to attend, video recordings of the MaterialX and OpenPBR Virtual Town Hall and other sessions at ASWF Open Source Days 2024 are now online:
https://www.youtube.com/watch?v=hMNQHlbHYHc
The first release candidate for MaterialX 1.39.1 has been marked on GitHub, and we're encouraging teams to test it out over the next week.
The tag for this release candidate is v1.39.1-rc1, and the latest changelog may be found at https:/…
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