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color-revealing shader in #bevyengine from stream today
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additive animation blending, bone masking, and animation events in bevy 0.15.
Events trigger sphere spawns based on frame offsets, position is coordinated by an empty parented to the waving arm bone as roughly the "hand" location.
walking and waving are two separate animations, masked off.
#bevyengine #rustlang #gamedev
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bevy 0.16 decals, defined as materials in Blender and exported with Skein-applied Component data.
https://bevyskein.dev/
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basic substance painter workflow in #bevyengine
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🔥 Top post: My talk from Rust Conf, "Web Sites, Web Apps, and Web Assembly", · 24 likes + reposts
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bevy 0.16 decals, defined as materials in Blender and exported with Skein-applied Component data.
https://bevyskein.dev/
This Week in Bevy we get BevyError, One-to-One Relationships and more!
https://thisweekinbevy.com/issue/2025-03-10-better-errors-settletopia-and-one-to-one-relationships
#bevyengine #rustlang #gamedev
This week Bevy has upgraded to Rust 2024 and made Transform propagation parallel, improving performance significantly.
AsBindGroup's macros gained a new data attribute which continues bindless support.
Ship Happens and Chessmated get playa…
This week Bevy has upgraded to wgpu 24 and enabled unchecked shaders for added performance while the next generation scene/ui system is also making headway with improved spawn apis and Bundle effects.
https://thisweekinbevy.com/issue/2025-…
This Week in Bevy rendering takes even more advantage of the retained rendering world that was merged into 0.15. Scene spawning, entity cloning, and entity disabling all saw progress this week which is just more proof that the next release…
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color-revealing shader in #bevyengine from stream today
some more texturing practice with some models in blender, substance painter, and #bevyengine
basic substance painter workflow in #bevyengine
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additive animation blending, bone masking, and animation events in bevy 0.15.
Events trigger sphere spawns based on frame offsets, position is coordinated by an empty parented to the waving arm bone as roughly the "hand" location.
walking …
The framework we use to explore web development with Rust and Wasm is Leptos, which I've very much enjoyed using and the 0.7 release is shaping up to be very nice!
https://leptos.dev/
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