VielGlueckLoL
🀝

Make a deal with VielGlueckLoL

πŸ”’ Paid proposals held safely in escrow β€” released only when the work's approved.

Followers
19.2K
Avg viewers
28
Peak viewers
45
Status
⚫ Offline
Account age
10 yrs
⏳ Earnings estimate is still gathering viewership data (needs ~7 days of streams). Avg/peak viewers above are live now.

πŸ“Š Live reach & sponsored-stream value

Avg concurrent viewers
28
Watching at once on a typical stream β€” what a live shoutout reaches instantly. On Twitch this, not follower count, is what sponsorships are priced on.
Peak concurrent
45
Their biggest simultaneous audience β€” the ceiling for a well-timed sponsored moment.
Monthly live exposure
336 viewer-hrs
Avg viewers Γ— 12 hrs streamed/month β€” the total on-stream exposure a sponsor gets in a month.
Typical session
~1.4 hrs / stream
How long a sponsored segment stays live in front of the audience.

πŸ† Channel status & targeting

Twitch tier
Partner
Twitch Partner β€” the top monetization tier, reserved for established, consistent streamers.
On Twitch since
2015
10 yrs on the platform β€” a long, consistent track record.
Stream language
German
Primary broadcast language β€” match it to the market you want to reach.

πŸŽ₯ Streaming habits

When to book
MoTuWeThFrSaSu
Usually live Sun Β· Sat, mostly late nights β€” so you know when a sponsored stream would air.
Typical stream
18–41 viewers
Median 27 concurrent β€” the reliable floor per stream, not just the peak.
Live turnout
0.15%
of followers watch a typical stream β€” real engagement, beyond a raw follower count.
Airtime
12 hrs / month
Live hours per month β€” the window a sponsor gets on-stream exposure.

πŸ’‘ Did you know?

πŸ—“οΈJoined Twitch in 2015 β€” 10 years ago.
πŸ†Ranked #19,003 among all influencers on SocialDB.
🎯Top League of Legends influencer β€” #686 in the niche.
πŸ…Earned the 10K Followers for passing 10K followers.

πŸ›‘οΈ Audience credibility

68/100 Good
  • Est. 80% real, active audience Β· Medium fake-follower risk.
  • Limited engagement data β€” score uses the signals available.
  • Verified account.
  • Established account (10+ years old).
Est. authentic audience
80%
Fake-follower risk
Medium

Heuristic estimate from view-through, engagement vs size and recent growth β€” a screening signal, not a guarantee.

πŸ‘₯ Audience demographics

Estimated

Modeled from this creator's niche, platform & region β€” a planning estimate, not connected analytics.

Gender split
Male 58% Female 42%
Age Β· peak 18-24
13-1712%
18-2442%
25-3429%
35-4412%
45+5%
Top geographies
  • United States34%
  • India11%
  • United Kingdom8%
  • Brazil6%
  • Indonesia5%
Likely interests
EntertainmentLifestyleTrending

πŸ’š Brand affinity

Estimated

Brands VielGlueckLoL's audience is most likely to respond to β€” from detected sponsorships in this niche.

Operagx Instant Gaming Genshin Impact Ceneka GamerSupps Funpay Steamcommunity Discordapp Weareholy Tipply

About

ich spiele gerne adc und es macht spaß

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