中華民國電子競技運動協會

中華民國電子競技運動協會

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Make a deal with 中華民國電子競技運動協會

🔒 Paid proposals held safely in escrow — released only when the work's approved.

Followers
78.7K
Status
⚫ Offline
Account age
15 yrs

Known for

▶️ Featured Clip

168.3K views
那也沒辦法阿

那也沒辦法阿 · Watch on Twitch ↗

🏆 Channel status & targeting

Twitch tier
Partner
Twitch Partner — the top monetization tier, reserved for established, consistent streamers.
On Twitch since
2011
15 yrs on the platform — a long, consistent track record.
Stream language
Chinese
Primary broadcast language — match it to the market you want to reach.

🎥 Streaming habits

Games streamed
Clash RoyaleLeague of Legends
Mostly Clash Royale — ~53% of streams. pick a title that fits your brand.

✂️ Top clips

most-viewed

Their top clip pulled 168.3K views · 226K across their saved highlights — how far their moments travel beyond the live audience, and a sense of what a sponsored clip / UGC deal could reach.

💡 Facts

🗓️Joined Twitch in 2011 — 15 years ago.
🏆Ranked #6,428 among all influencers on SocialDB.
🎯Top Arena of Valor influencer — #2 in the niche.
🏅Earned the 10K Followers for passing 10K followers.

🛡️ Audience credibility

68/100 Good
  • Est. 80% real, active audience · Medium fake-follower risk.
  • Limited engagement data — score uses the signals available.
  • Verified account.
  • Established account (15+ years old).
Est. authentic audience
80%
Fake-follower risk
Medium

Heuristic estimate from view-through, engagement vs size and recent growth — a screening signal, not a guarantee.

👥 Audience demographics

Estimated

Modeled from this creator's niche, platform & region — a planning estimate, not connected analytics.

Gender split
Male 56% Female 44%
Age · peak 18-24
13-1714%
18-2439%
25-3431%
35-449%
45+7%
Top geographies
  • United States34%
  • India11%
  • United Kingdom8%
  • Brazil6%
  • Indonesia5%
Likely interests
EntertainmentLifestyleTrending

About

CTESA電子競技運動協會於2012年1月10日成立,為IESF世界電競總會及GEF國際電子競技聯合會正式會員,並為中華奧會特定承認體育團體,負責依據國際單項運動組織之規定,選拔及組訓代表隊參加國際性電競比賽,並辦理電競賽事推廣及培育選手等事項。

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