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CommonSoulGaming

CommonSoulGaming

🔄 Data last refreshed 1 day ago
🤝

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Followers
791
Avg viewers
3
Peak viewers
3
Status
⚫ Offline
Account age
10 yrs
🧰 Free analysis for CommonSoulGaming
🕵️ Fake follower check 📊 Engagement rate 💰 What they charge
⏳ Earnings estimate is still gathering viewership data (needs ~7 days of streams). Avg/peak viewers above are live now.

Known for

▶️ Featured Clip

805 views

Didn't realise what I got lol · Watch on Twitch ↗

📊 Live reach & sponsored-stream value

Avg concurrent viewers
3
Watching at once on a typical stream — what a live shoutout reaches instantly. On Twitch this, not follower count, is what sponsorships are priced on.
Peak concurrent
3
Their biggest simultaneous audience — the ceiling for a well-timed sponsored moment.
Monthly live exposure
23 viewer-hrs
Avg viewers × 8 hrs streamed/month — the total on-stream exposure a sponsor gets in a month.

🏆 Channel status & targeting

Twitch tier
Affiliate
Twitch Affiliate — monetization-enabled and growing.
On Twitch since
2016
10 yrs on the platform — a long, consistent track record.
Stream language
English
Primary broadcast language — match it to the market you want to reach.

🎥 Streaming habits

Games streamed
Old School RuneScapeMinecraftOverwatchFallout 76We Happy Few
Mostly Old School RuneScape — ~72% of streams. pick a title that fits your brand.
Live turnout
0.38%
of followers watch a typical stream — real engagement, beyond a raw follower count.
Airtime
8 hrs / month
Live hours per month — the window a sponsor gets on-stream exposure.

✂️ Top clips

most-viewed

Their top clip pulled 805 views · 1.5K across their saved highlights — how far their moments travel beyond the live audience, and a sense of what a sponsored clip / UGC deal could reach.

💡 Facts

🗓️Joined Twitch in 2016 — 10 years ago.
🏆Ranked #169,806 among all influencers on SocialDB.
🎯Top Old School RuneScape influencer — #613 in the niche.

👥 Audience demographics

Estimated

Modeled from this creator's niche, platform & region — a planning estimate, not connected analytics.

Gender split
Male 60% Female 40%
Age · peak 18-24
13-1713%
18-2443%
25-3430%
35-448%
45+6%
Top geographies
  • United States34%
  • India11%
  • United Kingdom8%
  • Brazil6%
  • Indonesia5%
Likely interests
EntertainmentLifestyleTrending

🕵️ Fake follower check

Estimated
64/100
Good Credibility score
89%
Real Real audience
Low Fake-follower risk
Medium Data confidence
  • Est. 89% real, active audience · Low fake-follower risk.
  • Engagement (~0.4% live viewers vs followers) is around typical for Twitch.
  • Established account (10+ years old).

Heuristic estimate from engagement, follower ratios, account age & growth — a screening signal, not a guarantee.

💚 Brand affinity

Estimated

Brands CommonSoulGaming's audience is most likely to respond to — from detected sponsorships in this niche.

Botrix 1upcoin Keeps Creatorcrafted Treatstream Steamcommunity Teespring Imgur Soundalerts Pcpartpicker

About

I'm Common Soul, known love of playing games and wanting to inspire others to push forward and anything is possible!

📸 Gallery

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