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Jakeroly

Jakeroly Add us as a preferred source on Google

🔄 Data last refreshed 9 hours ago
Followers
2.6K
Total likes
180.3K
Videos
162
Following
294
🎁 Free analysisfor Jakeroly

Known for

Extremely hard for me, but at least the gameplay is fair and not annoying. This level took me the longest playtime-wise at about 50 hours over the span of 2 weeks. Still, I'm glad that I was able to beat my most feared level that I wished I could beat as a kid. Also I'm extremely unlucky with the ending, dying to 95% twice, and 93% five times. I had 113 first wave passes. Quite an unlucky experience, but it's whatever honestly. Song is fire though #sonicwave #gd #geometrydash #cyclic29.1K views Extremely hard for me, but at least the gameplay is fair and not annoying. This level took me the longest playtime-wise at about 50 hours over the span of 2 weeks. Still, I'm glad that I was able to beat my most feared level that I wished I could beat as a kid. Also I'm extremely unlucky with the ending, dying to 95% twice, and 93% five times. I had 113 first wave passes. Quite an unlucky experience, but it's whatever honestly. Song is fire though #sonicwave #gd #geometrydash #cyclic I was very unlucky with this level. The predrop is very annoying, especially with the 13% ship, the 25% dual ship, and the tight slow wave section. As soon as I enter the drop, I could immediately die to the ship and it's frustrating part to die to. All the waves are too hard. The 80% wave is a major chokepoint, and it's far into the level. Also, the level has some annoying bugs, such as the 52% wave bug, where you would still die to the top spikes upon exiting. It sucks cause the level looks co9.7K views I was very unlucky with this level. The predrop is very annoying, especially with the 13% ship, the 25% dual ship, and the tight slow wave section. As soon as I enter the drop, I could immediately die to the ship and it's frustrating part to die to. All the waves are too hard. The 80% wave is a major chokepoint, and it's far into the level. Also, the level has some annoying bugs, such as the 52% wave bug, where you would still die to the top spikes upon exiting. It sucks cause the level looks co NEW HARDEST LET'S GOOOO!!!! As a new hardest, I don't really find this level frustrating/annoying when playing it aside from the 40 percent viprin's ship section and the 55 blue orb of doom. This level suits my ship/timing playstyle rather perfectly, so I kinda liked it. I still think Devotion is harder than this, probably because I'm not good at wave. Next up, digital descent ;) #gd #geometrydash #cyberneticcrescent #viprin8K views NEW HARDEST LET'S GOOOO!!!! As a new hardest, I don't really find this level frustrating/annoying when playing it aside from the 40 percent viprin's ship section and the 55 blue orb of doom. This level suits my ship/timing playstyle rather perfectly, so I kinda liked it. I still think Devotion is harder than this, probably because I'm not good at wave. Next up, digital descent ;) #gd #geometrydash #cyberneticcrescent #viprin Reverse denouement level. I died to the triple-speed wave part over 20 times. Red World is easier than this. #rauchkammer #gd #geometrydash6.6K views Reverse denouement level. I died to the triple-speed wave part over 20 times. Red World is easier than this. #rauchkammer #gd #geometrydash

📊 Engagement & reach

Recent videos · views
Apr 1latest
Engagement rate · Excellent
42.35%
Likes + comments ÷ followers. On TikTok this is the real currency — a highly-engaged mid-size creator often out-performs a bigger, passive one.
Avg likes / video
1.1K
Typical likes on a recent post — the clearest proof of how hard the audience reacts.
Avg views / video
6.8K
Measured across recent posts — that’s 3× their follower count, the reach a sponsored video actually earns.
Typical video
2.7K–6.6K views
Half of recent videos land in this range (median 5.8K) — the reliable floor a sponsored video earns, not just the average lifted by the odd viral hit.
View consistency · Consistent
52/100
How steady views are across recent videos — a predictable reach a brand can plan around.
Posting cadence
0.44 / week
A more selective poster — each video gets room to breathe.
Follower / following
8.9×
Follows just 294 back — a lopsided ratio typical of a real creator with a genuine audience, not a follow-for-follow account.

📹 Recent videos

Latest posts straight from Jakeroly's TikTok.

@jakeroly

💡 Facts

👁️Averages 6.8K views per stream.
📤Posts about 0.5× per week.
💬42.35% engagement rate.

🕵️ Fake follower check

Estimated
78/100
Good Credibility score
90%
Real Real audience
Low Fake-follower risk
High Data confidence
  • Est. 90% real, active audience · Low fake-follower risk.
  • Engagement (~2.6× of followers engage each post) is around typical for TikTok.
  • 42.35% engagement — above the ~7.3% typical for a TikTok account this size.

Heuristic estimate from engagement, follower ratios, account age & growth — a screening signal, not a guarantee.

About

AREDL: Jakeroly Current hardest: Cybernetic Crescent (Top 361) Personal hardest: Sonic Wave (Top 374) Beaten 41 extreme demons #1 KrmaL Glazer

📸 Gallery

Recent content

Took 2-3 hours to get this run. Zodiac might be impossible #zodiac #gd #geometrydash
5.8K views · 11 days ago
Wave-only endurance level. The first minute of the level is boring and awkward, but after that, it becomes really fun. I fluked from 48, which is my biggest fluke on an extreme! #wavetrip #gd #geometrydash
1.8K views · 15 days ago
Reverse denouement level. I died to the triple-speed wave part over 20 times. Red World is easier than this. #rauchkammer #gd #geometrydash
6.6K views · 17 days ago
Uhh, I kinda beat this pretty quickly after Red World, with the fewest attempts on an extreme. The level is very similar to Red World with couple of buffs, especially the first ship. I surprisingly fluked from 58. #redworldrebirth #gd #geometrydash
6.5K views · 18 days ago
This level is so red it kinda messes with my eyes. The second half is much harder than the first half. At least I didn't die to the last ship. #redworld #gd #geometrydash
5.1K views · 18 days ago
Old extreme demon. I still somehow liked playing it. Pretty straightforward level, and the duals were fun, but the second dual is a little inconsistent. #theultimatephase #gd #geometrydash
3.1K views · 19 days ago
Unlike most click-synced levels like Niwa and Mizureta, this one felt almost perfectly in sync with the song, with few minor adjustments needed in some inputs. The deco is very good, and the gameplay is satisfying as well. The hardest parts are at the drop and the grassy ruins part in the middle. I died at the very last part once, unfortunately. #shukufuku #gd #geometrydash
2.7K views · 20 days ago
Completed with @neonsr_gd Level was so buggy in globed, but the gameplay is rather easy for an extreme when done with 2 players. #doubledynamo #gd #geometrydash
1.2K views · 22 days ago
Completed with @neonsr_gd. The beginning was pretty hard, and the middle parts were too. But aside from that, the level was quite fun to play. The boss fight was very easy #banggang #gd #geometrydash
1.9K views · 24 days ago
Extremely hard for me, but at least the gameplay is fair and not annoying. This level took me the longest playtime-wise at about 50 hours over the span of 2 weeks. Still, I'm glad that I was able to beat my most feared level that I wished I could beat as a kid. Also I'm extremely unlucky with the ending, dying to 95% twice, and 93% five times. I had 113 first wave passes. Quite an unlucky experience, but it's whatever honestly. Song is fire though #sonicwave #gd #geometrydash #cyclic
29.1K views · 2 months ago
NEW HARDEST LET'S GOOOO!!!! As a new hardest, I don't really find this level frustrating/annoying when playing it aside from the 40 percent viprin's ship section and the 55 blue orb of doom. This level suits my ship/timing playstyle rather perfectly, so I kinda liked it. I still think Devotion is harder than this, probably because I'm not good at wave. Next up, digital descent ;) #gd #geometrydash #cyberneticcrescent #viprin
8K views · 4 months ago
I was very unlucky with this level. The predrop is very annoying, especially with the 13% ship, the 25% dual ship, and the tight slow wave section. As soon as I enter the drop, I could immediately die to the ship and it's frustrating part to die to. All the waves are too hard. The 80% wave is a major chokepoint, and it's far into the level. Also, the level has some annoying bugs, such as the 52% wave bug, where you would still die to the top spikes upon exiting. It sucks cause the level looks co
9.7K views · 6 months ago

Frequently asked questions

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How many followers does Jakeroly have?
Jakeroly has 2,628 followers on TikTok.

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