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bevy_fs v0.1.1 is out! 🥳 🎉
This release features, amongst other things:
- a new menu
- some bug fixes
- a new fighter jet model
- better flight dynamics
- a new landing gear system with springs and brakes
https://codeberg.org/wesfly/bevy_fs/releases
https://github.com/wesfly/bevy_fs/releases/
#Bevy #FlightSim #Aviation #GameDev #Rust #DevLog
23 views
For its 6-month anniversary, bevy_fs v0.2.0 released today! 🎉 It includes some exciting changes like the migration of the FDM to avian_fdm (https://github.com/viccuad/avian_fdm), a new terrain shader that colours the terrain based on its slope and a new aeroplane.
Thank you so much for your motivation and support here on Mastodon.
Release notes:
https://github.com/wesfly/bevy_fs/releases/tag/v0.2.
19 views
Currently working on landing gear spring forces. I once again underestimated the time it takes to get these things working... 😅
#Bevy #FlightSim #Rust #GameDev #DevLog
19 views
In the last days (well, more in the last weeks), I made a new model for the flight sim. It took waaay longer than I expected, but I like how it turned out in the end. It is no longer a biplace aeroplane (fighter jet with two seats) with only one seat, but a real single-seat-aeroplane. Wrong gear doors and aileron control surfaces were fixed as well.
https://codeberg.org/wesfly/bevy_fs
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🔥 Top post: bevy_fs v0.1.1 is out! 🥳 🎉 This release features, amongst other · 25 likes + reposts
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🔥 Top post
bevy_fs v0.1.1 is out! 🥳 🎉
This release features, amongst other things:
- a new menu
- some bug fixes
- a new fighter jet model
- better flight dynamics
- a new landing gear system with springs and brakes
https://codeberg.org/wesfly/bevy_fs/releases
https://github.com/wesfly/be…
I'm searching for a new name for `bevy_fs` (https://github.com/wesfly/bevy_fs). It is a new flight simulator written in Rust, but the name only barely suggests that this is a flight simulator.
I got the idea to rename it to "Shearwater Fli…
Round earth for bevy_fs is in the making...
#Bevy #DevLog #Rust #FlightSim
▶
I just implemented changing the cursor when it hovers over one of the switches! I also fixed the tonemapping which makes the simulator look a lot nicer imo
https://github.com/wesfly/bevy_fs
https://codeberg.org/wesfly/bevy_fs
#Bevy #GameDe…
First pull request from somebody else merged in bevy_fs! This fixed my previously completely messed up git lfs config on #codeberg
https://codeberg.org/wesfly/bevy_fs/pulls/2
#Rust #GameDev #FlightSim
For its 6-month anniversary, bevy_fs v0.2.0 released today! 🎉 It includes some exciting changes like the migration of the FDM to avian_fdm (https://github.com/viccuad/avian_fdm), a new terrain shader that colours the terrain based on its s…
Experimenting around with terrain shaders...
#Bevy #GameDev #FlightSim #Rust
Some screenshots I made during the migration to `avian_fdm`. The aeroplane handling is already way more realistic compared to before.
#Bevy #BevyEngine #GameDev #Aviation #FlightSim #Rust
Currently implementing avian_fdm (https://github.com/viccuad/avian_fdm) in bevy_fs. This will temporarily ground the little jet, but it will help it fly way smoother in the future. 😅 🏗️
#Bevy #Rust #FlightSim #Aviation #DevLog #GameDev
Currently working on landing gear spring forces. I once again underestimated the time it takes to get these things working... 😅
#Bevy #FlightSim #Rust #GameDev #DevLog
In the last days (well, more in the last weeks), I made a new model for the flight sim. It took waaay longer than I expected, but I like how it turned out in the end. It is no longer a biplace aeroplane (fighter jet with two seats) with on…
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