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Been doing some UI work. Implementing an UI system from scratch is a ton of work, even for a crappy one, phew.
Managed to do an uggo prototype pause menu, with working keyboard/gamepad/mouse/touch navigation, and it pauses the game properly.
#ScreenshotSaturday #GameDev #retrogaming
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Been working on some UI. The main HUD is mostly complete and looks fairly accurate to the original.
I'm also planning on doing an alternative HUD layout, that, y'know, doesn't WASTE LIKE 33% OF THE SCREEN ON A DUMBASS GRAY PANEL!
Oh, right, and I'm also planning on doing an alternative UI "skin", with an option to use this windows9x style as a nod to the original.
#ScreenshotSaturday #GameDev #ret
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Despite spending the entire week with the flu, on the last few days actually got a lot of work done:
Added parallax scrolling to the background, implemented a camera system and spent a lot of time refactoring stuff so that I can have "containers" with a fully working self-contained "game world" which I can just plop down one or multiples of.
This is pretty much the basis for split-screen multiplay
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Been doing some UI work. Implementing an UI system from scratch is a ton of work, even for a crappy one, phew.
Managed to do an uggo prototype pause menu, with working keyboard/gamepad/mouse/touch navigation, and it pauses the game properly.
#ScreenshotSaturday #GameDev #retroga…
(It's still saturday in some places, right? 😅)
Was kinda disappointed that I didn't have anything to post, but did a little push and got the bitmap font system working quicker than I thought.
Doesn't sync with the level time yet though, ca…
Dang. I've been sick again, so not much progress, certainly not something visible that I can share.
Been implementing bitmap fonts, first for the missing timers from the HUD, but I need something that I can use everywhere.
Been working on some UI. The main HUD is mostly complete and looks fairly accurate to the original.
I'm also planning on doing an alternative HUD layout, that, y'know, doesn't WASTE LIKE 33% OF THE SCREEN ON A DUMBASS GRAY PANEL!
Oh, right…
Despite spending the entire week with the flu, on the last few days actually got a lot of work done:
Added parallax scrolling to the background, implemented a camera system and spent a lot of time refactoring stuff so that I can have "cont…
(Didn't want to post yet another super similar screenshot for screenshot saturday, but want to keep posting or saying *anything* as a way of somewhat keeping myself accountable, even if I'm talking to the void)
Anyway, fixed some quirks in…
Finally got level 1 loading with all it's objects in their correct places.
Unfortunately, it's still only kinda playable: you can move around and the objects work as they should, but there's still lots of functionality missing. You can't r…
For context, this is what level 1's supposed to look like, as seen in the original game's level editor
Been working on reading the file format of Crazy Gravity's levels to load them into my own reimplementation of the game.
So far have managed to figure out how the terrain and fans (not pictured) are defined, but still can't load any other …
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