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Stride
Followers
99
Account age
0 yrs
🎁 Free analysisfor Stride

📊 Activity & format

Posting cadence
64.3 / week
A very active account — posts many times a day.
Content mix
Mostly images
Recent: 2 text · 7 image · 0 video.
For more features and changes, check out the blog post and release notes. Thanks to everyone who contributed and thank you to our sponsors. ❤️ Blog: https://www.stride3d.net/blog/announcing-stride-4-4/ Release notes: https://doc.stride3d.n… 🆕 To everyone who would want to try out .NET 11 with Stride: now you can! Starting with 4.4, Stride lets you use newer versions of .NET than supported, meaning that you can utilize the newest C# features without waiting for us to update. 🟡 Stride also now allows you to replace other assets from read-only external packages, or even the engine itself. No need to fork and recompile just to modify a couple of values. 📦 A generated Assets class contains path to every asset available in the project. Say goodbye to game-breaking typos! Now you can catch missing assets at compile-time and be sure that an asset will always be successfully loaded during runt… ⌨️ New CLI tool lets you manage versions of Stride on your machine and open Game Studio directly from the terminal: dotnet tool install -g stride.cli stride sdk install stride new game -n MyGame && cd MyGame stride studio Standard dotnet … 🎮 Vulkan and Direct3D 12 have been rewritten! Your projects should now behave the same, no matter which graphical back-end you choose. Additionally, graphics bugs are now easier to track down with Stride being able to pinpoint the exact re… 🎨 The SDSL shader compiler was rebuilt around SPIR-V: • Faster compilation times • Improved stability • Better tessellation and compute support • A base for new features, such as ray-tracing 📱 Stride used to be Windows-first. Not anymore! Every platform was brought back-to-shape, with CI now running tests across all of them on all graphics APIs, to ensure they'll stay that way. Here's a sample running on a real iPhone: Stride 4.4 is out 🚀 With over 3200 commits, this is one of the biggest updates the engine has had in years: • Overhaul of Linux, macOS and mobile support • Brand new shader compiler • Direct3D 12 and Vulkan rewrite • New CLI tool • Improve…

🐘 Community & instance

Home server
mastodon.gamedev.place
A game development server — its members and audience skew toward that niche, so expect a community-aligned, engaged following.
On Mastodon since
Oct 2026
An established account with real history on the platform.

💡 Facts

🗓️Joined Mastodon in 2026.
📤Posts about 64.3× per week.

🕵️ Fake follower check

Estimated
44/100
Fair Credibility score
~72%
Mixed Real audience
Medium Fake-follower risk
Low Data confidence
  • Est. 72% real, active audience · Medium fake-follower risk.
  • Limited engagement data — score uses the signals available.
  • Very new account (under 3 months) — higher throwaway/bot risk.

Low confidence — few signals are public for this listing, so treat it as a rough screen. Heuristic estimate from engagement, follower ratios, account age & growth — a screening signal, not a guarantee.

About

Stride is a modern open-source cross-platform game engine written in C# #gameengine #dotnet #csharp #opensource

📸 Gallery

Frequently asked questions

How much does Stride charge for a sponsorship?
Stride hasn't published fixed prices yet. Send a proposal through SocialDB and agree terms directly — your payment is held in escrow until the work is approved.
How do I contact Stride for a brand deal or collaboration?
Send a paid deal or collab request right here on SocialDB — we notify Stride, and once they accept, your payment is held safely in escrow and released when the work is approved. You don't need to track down an email.
How many followers does Stride have?
Stride has 99 followers on Mastodon.

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