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https://sibaku.github.io/site/playground/games_and_friends/webgpu_particles/
I put the little #WebGPU demo on my site, if you like to try it out. I do find it relaxing. In case it doesn't run on your browser, it may not support WebGPU. If it runs bad, I could add a particle number setter... This is
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Added a few things to the little #WebGPU + #Typescript experiment :) The issue with trails and eveything looking a bit weird in the first version was a common me-being-an-idiot problem and misreading how the coordinate systems are defined in WebGPU.
BUT, controversial opinion: Ofc I know all coordin
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Wanted to brush up on my #typescript and also try out #WebGPU for the first time. So I made a small rendering+compute demo after some YT videos I saw in my recommendations that I thought looked pleasant :) I think they were something like this lol, I didn't actually click...
Video is sped up. It ru
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🔥 Top post: https://sibaku.github.io/site/playground/games_and_friends/webgp · 4 likes + reposts
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https://sibaku.github.io/site/playground/games_and_friends/webgpu_particles/
I put the little #WebGPU demo on my site, if you like to try it out. I do find it relaxing. In case it doesn't run on your browser, it may not support WebGPU. If it runs bad, I could add a particle num…
Still converting some older code... fun! Part of the routine to intersect two quadratic Bézier curves, which results in a quartic polynomial, looking stunning in the image
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Added two more initial shapes and reset options. I think aside from some bare minimum css, this is done and I will put it on my site tomorrow or so. Made some horrible code lol, but it was a nice exercise
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Added a few things to the little #WebGPU + #Typescript experiment :) The issue with trails and eveything looking a bit weird in the first version was a common me-being-an-idiot problem and misreading how the coordinate systems are defined …
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Wanted to brush up on my #typescript and also try out #WebGPU for the first time. So I made a small rendering+compute demo after some YT videos I saw in my recommendations that I thought looked pleasant :) I think they were something like …
WTF?! Coffee (コーヒー) has a Kanji ateji spelling?? I never looked up the word in the dictionary
This one is pretty funny to me. 六時半ジャスト(rokujihan jasuto). ジャスト just being the English word just, though I guess more in the meaning of exactly #japanese
Auto-translated Youtube titles are a horrible feature. At least sometimes it makes me chuckle. A jazz musician reacts to the amazing Cowboy Bebop soundtrack by the band "Seatbelts". YT literally interprets seatbelts as the things in cars: …
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A while back I read this article about this fun Wigglypaint app! And I randomly thought if the same could work to wigglify a render. Made a simple version of it and the verdict is: Meh? Kinda works, but also might cause headaches lol. At l…
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Went through some of my older C++ code today and found a few projects I had a lot of fun with! This one was rendering a scene in different projection models! Start is normal camera, then a panorama projection and finally a fisheye lens. La…
Here is a suggestion. Set horizon and optical center. Place equally spaced vanishing points for 45°. The spacing determines FOV. Now place examples, e.g. 22.5° and 67.5°. 45° is a distance of 1 to the center. The others will be ~2.14 and ~…
Now, if you rotate the object counter-clockwise, vanishing points will appear. Turns out, the one for the right are offset by a scaled cotangent (red) of the rotation angle to the optical center and the ones forward by a scaled negative ta…
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