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Jonathan Stone

Jonathan Stone

🔄 Data last refreshed 7 hours ago
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Followers
646
Account age
3 yrs
🧰 Free analysis for Jonathan Stone
🕵️ Fake follower check 📊 Engagement rate 💰 What they charge

Known for

📊 Post engagement

13
Avg engagement / post
2%
Engagement vs followers
Nov 2022
On Mastodon since

🔥 Top post: I wanted to highlight this recent proposal from Masuo Suzuki at · 45 likes + reposts

📊 Activity & format

Posting cadence
0.2 / week
A lower-frequency account — each post lands with more weight.
Content mix
Mostly images
Recent: 3 text · 9 image · 0 video.
Follower / following
4.7×
Follows 137 back. A more reciprocal / networked account.
🔥 Top post I wanted to highlight this recent proposal from Masuo Suzuki at NVIDIA, adding support for Mikkelsen's classic Hex-Tiling technique in MaterialX. We're very interested in feedback from the graphics community on this proposal, and we're aiming to include this feature in MaterialX… ★ 45
For interested folks who couldn't attend the event, the video for our recent MaterialX and OpenPBR Virtual Town Hall is now posted: https://www.youtube.com/watch?v=GTSRNGQNOe4 ★ 4 Thanks to our colleagues at Autodesk, IKEA, NVIDIA, OTOY, and Pixar Animation Studios for their amazing work on the MaterialX and OpenPBR Virtual Town Hall for ASWF Open Source Days 2025. The full slide deck can be found at https://materia… ★ 12 Highlighting one talk at this event, Johan Bowald from IKEA will present new work on Shader Translation Graphs in content production. The two renders below are of a MaterialX cloth material, with the original Standard Surface on the left, … ★ 3 Join us on August 5th for the MaterialX Virtual Townhall at ASWF Open Source Days 2025, featuring presentations from Autodesk, IKEA, Lucasfilm, NVIDIA, OpenPBR, OTOY, and Pixar. https://events.linuxfoundation.org/open-source-days/program/v… ★ 12 MaterialX v1.39.2 also brings improvements to the classic Worley noise technique, contributed by Chris Rydalch at SideFX and seen here in Karma for Houdini. ★ 9 Another key contribution is generic color ramps, authored by Jonathan Feldstein at Autodesk and seen below in Arnold for Maya, allowing a new level of flexibility for color controls in MaterialX graphs. ★ 4 Highlighting one of the key contributions in MaterialX v1.39.2, Masuo Suzuki at NVIDIA contributed the Chiang Hair BSDF, seen below in NVIDIA RTX, which opens the door to the authoring of cross-platform, customizable hair shading models in… ★ 26 Highlighting this post from @ShannonIn3D, we're very interested in the possibilities for Slang in MaterialX, where it could be used to harmonize node implementations across GLSL, HLSL, MSL, WGSL, and other hardware shading languages. https… ★ 6 For any developer who is interested in contributing to an Academy Software Foundation project, perhaps for the first time, I wanted to highlight ASWF Dev Days 2024, which will take place on September 26-27. MaterialX will be a proud partic… ★ 8 Thanks to our colleagues at Adobe, Autodesk, Chaos, NVIDIA, Pixar, and SideFX for their amazing work on the MaterialX and OpenPBR Virtual Town Hall for ASWF Open Source Days 2024. The full slide deck can be found at https://materialx.org/a… ★ 17 Join us on July 23rd for the MaterialX Virtual Townhall at ASWF Open Source Days 2024, featuring presentations from Adobe, Autodesk, Chaos, NVIDIA, Pixar, and SideFX. https://events.linuxfoundation.org/open-source-days/program/virtual-town… ★ 9

🐘 Community & instance

Home server
graphics.social
Their home server on the fediverse — the instance a creator picks signals the community they belong to.
On Mastodon since
Nov 2022
Joined in the Twitter-exodus wave of late 2022 — part of the migration that made Mastodon a real destination.

💡 Facts

🗓️Joined Mastodon in 2022 — 3 years ago.
👁️Averages 13 views per post.
📤Posts about 0.2× per week.

🕵️ Fake follower check

Estimated
80/100
Excellent Credibility score
97%
Real Real audience
Low Fake-follower risk
High Data confidence
  • Est. 97% real, active audience · Low fake-follower risk.
  • Strong engagement (~2.0% of followers engage each post) — an active, real audience.
  • Established account (3+ years old).

Heuristic estimate from engagement, follower ratios, account age & growth — a screening signal, not a guarantee.

About

Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.

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