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I wanted to highlight this recent proposal from Masuo Suzuki at NVIDIA, adding support for Mikkelsen's classic Hex-Tiling technique in MaterialX.
We're very interested in feedback from the graphics community on this proposal, and we're aiming to include this feature in MaterialX v1.39.3.
https://github.com/AcademySoftwareFoundation/MaterialX/issues/2093
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Highlighting one of the key contributions in MaterialX v1.39.2, Masuo Suzuki at NVIDIA contributed the Chiang Hair BSDF, seen below in NVIDIA RTX, which opens the door to the authoring of cross-platform, customizable hair shading models in MaterialX and OpenUSD.
https://github.com/AcademySoftwareFoundation/MaterialX/releases/tag/v1.39.2
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Thanks to our colleagues at Adobe, Autodesk, Chaos, NVIDIA, Pixar, and SideFX for their amazing work on the MaterialX and OpenPBR Virtual Town Hall for ASWF Open Source Days 2024.
The full slide deck can be found at https://materialx.org/assets/ASWF_OSD2024_MaterialX_Final.pdf
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Thanks to our colleagues at Autodesk, IKEA, NVIDIA, OTOY, and Pixar Animation Studios for their amazing work on the MaterialX and OpenPBR Virtual Town Hall for ASWF Open Source Days 2025.
The full slide deck can be found at https://materialx.org/assets/ASWF_OSD2025_MaterialX_Final.pdf
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I wanted to highlight this recent proposal from Masuo Suzuki at NVIDIA, adding support for Mikkelsen's classic Hex-Tiling technique in MaterialX.
We're very interested in feedback from the graphics community on this proposal, and we're aiming to include this feature in MaterialX…
Thanks to our colleagues at Autodesk, IKEA, NVIDIA, OTOY, and Pixar Animation Studios for their amazing work on the MaterialX and OpenPBR Virtual Town Hall for ASWF Open Source Days 2025.
The full slide deck can be found at https://materia…
Highlighting one talk at this event, Johan Bowald from IKEA will present new work on Shader Translation Graphs in content production.
The two renders below are of a MaterialX cloth material, with the original Standard Surface on the left, …
Join us on August 5th for the MaterialX Virtual Townhall at ASWF Open Source Days 2025, featuring presentations from Autodesk, IKEA, Lucasfilm, NVIDIA, OpenPBR, OTOY, and Pixar.
https://events.linuxfoundation.org/open-source-days/program/v…
MaterialX v1.39.2 also brings improvements to the classic Worley noise technique, contributed by Chris Rydalch at SideFX and seen here in Karma for Houdini.
Another key contribution is generic color ramps, authored by Jonathan Feldstein at Autodesk and seen below in Arnold for Maya, allowing a new level of flexibility for color controls in MaterialX graphs.
Highlighting one of the key contributions in MaterialX v1.39.2, Masuo Suzuki at NVIDIA contributed the Chiang Hair BSDF, seen below in NVIDIA RTX, which opens the door to the authoring of cross-platform, customizable hair shading models in…
Highlighting this post from @ShannonIn3D, we're very interested in the possibilities for Slang in MaterialX, where it could be used to harmonize node implementations across GLSL, HLSL, MSL, WGSL, and other hardware shading languages.
https…
For any developer who is interested in contributing to an Academy Software Foundation project, perhaps for the first time, I wanted to highlight ASWF Dev Days 2024, which will take place on September 26-27.
MaterialX will be a proud partic…
Thanks to our colleagues at Adobe, Autodesk, Chaos, NVIDIA, Pixar, and SideFX for their amazing work on the MaterialX and OpenPBR Virtual Town Hall for ASWF Open Source Days 2024.
The full slide deck can be found at https://materialx.org/a…
Join us on July 23rd for the MaterialX Virtual Townhall at ASWF Open Source Days 2024, featuring presentations from Adobe, Autodesk, Chaos, NVIDIA, Pixar, and SideFX.
https://events.linuxfoundation.org/open-source-days/program/virtual-town…
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