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🦀 Tired of Arc<Mutex<T>> everywhere?
At #RustLab2026, Rafael Bachmann shows how Tokio's actors, channels, and async primitives can help you build applications that are easier to test, maintain, and reason about.
Beyond async. Beyond locks.
https://rustlab.it/talks/more-actors-with-tokio
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🎮 What if you could write Game Boy games in Rust?
At #RustLab2026, Federico Bassini will take us on a journey through Game Boy development, exploring how the console works, why Rust wasn't originally an option, and how that challenge was overcome.
It's not just about retro gaming - it's about making the impossible possible.
https://rustlab.it/talks/rustboy-a-rust-journey-into-game-boy-dev
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🦀 AI in Rust is growing fast—but which framework should you choose?
At #RustLab2026, Ludwig Weinzierl compares Burn and Candle, two of the most prominent machine learning frameworks in the Rust ecosystem, and explores the trade-offs behind their different approaches.
Training, inference, performance, and developer experience - all in one talk.
https://rustlab.it/talks/burn-little-candle-burn
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🔥 Top post: 🦀 Tired of Arc<Mutex<T>> everywhere? At #RustLab2026, Rafael Bac · 4 likes + reposts
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🔥 Top post
🦀 Tired of Arc<Mutex<T>> everywhere?
At #RustLab2026, Rafael Bachmann shows how Tokio's actors, channels, and async primitives can help you build applications that are easier to test, maintain, and reason about.
Beyond async. Beyond locks.
https://rustlab.it/talks/more-actors-w…
👻 There are ghosts in your heap.
At #RustLab2026, Arya Dradjica dives into the dark side of concurrent programming: lock-free data structures, memory management, and the strange bugs that appear when performance comes first.
Equal parts fa…
🌐 What if your server could choose how it looks on the network?
At #RustLab2026, Joe Dye explores TCP/IP fingerprint spoofing, user-space networking, and how Rust powers high-performance systems serving thousands of requests per second.
Ne…
🎵 Raw audio. FFTs. DSP pipelines.
At #RustLab2026, Bernice Waweru shows how to build high-performance audio processing pipelines in Rust, from samples to frequency-domain analysis.
No unnecessary allocations. Just signal processing.
https:…
🦀 Sometimes scaling isn't about adding more servers. It's about changing the architecture.
At #RustLab2026, Dylan Martin shares the story of rewriting a feature flag platform handling hundreds of thousands of requests per minute, moving fr…
🎮 What if you could write Game Boy games in Rust?
At #RustLab2026, Federico Bassini will take us on a journey through Game Boy development, exploring how the console works, why Rust wasn't originally an option, and how that challenge was o…
⌨️ Keyboards, game controllers, stream decks... what if you could build your own?
At #RustLab2026, Frank Lyaruu will show how Rust makes it surprisingly accessible to create custom HID devices, from embedded fundamentals to real-world hard…
🤖 Robotics is hard. Integrating teams and software stacks is often even harder.
At #RustLab2026, Guillaume Binet will introduce Copper, a Rust-based robotics runtime designed to make complex systems safer, more reliable, and easier to buil…
🦀 What happens when memory safety moves from software into hardware?
At #RustLab2026, Edoardo Marangoni explores the challenges of bringing Rust to a CHERI platform, where pointers behave very differently from what we're used to.
A fascina…
🦀 AI in Rust is growing fast—but which framework should you choose?
At #RustLab2026, Ludwig Weinzierl compares Burn and Candle, two of the most prominent machine learning frameworks in the Rust ecosystem, and explores the trade-offs behind…
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