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Proud to share the next open source contribution to the @bevy ecosystem: `bevy_debug_log` allowing you to see the tracing log inside your app - particularly useful on mobile devices: https://crates.io/crates/bevy_debug_log #rustlang #gamedev #indiedev 🦀🎮
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Wonder how to generate a sprite atlas and use it in @bevy Why we use them in the first place, what flavors there are, and how to apply the libgdx sprite atlas format in Bevy? Read about it here: https://rustunit.com/blog/2024/10-21-bevy-libgdx-atlas/ #rustlang #gamedev 🦀🎮
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On to the last speaker of tonights @bevy meetup: Jillis is talking about his project of basically rewriting #SteamAudio in #rustlang 😱 Dont miss it: https://www.youtube.com/watch?v=4GaWXDx0FjY 🦀🎮
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Finally, all video recordings of the last virtual @bevy meetup are up on Youtube: https://www.youtube.com/watch?v=UYpCEWP4ZG8&list=PLbvvWoCXmXkKH84QtnBbBXci3XucdIUGm&index=5 - check it out if you have missed any of the amazing talks #rustlang #gamedev 🦀🎮
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🔥 Top post: Proud to share the next open source contribution to the @bevy ec · 32 likes + reposts
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Proud to share the next open source contribution to the @bevy ecosystem: `bevy_debug_log` allowing you to see the tracing log inside your app - particularly useful on mobile devices: https://crates.io/crates/bevy_debug_log #rustlang #gamedev #indiedev 🦀🎮
Wonder how to generate a sprite atlas and use it in @bevy Why we use them in the first place, what flavors there are, and how to apply the libgdx sprite atlas format in Bevy? Read about it here: https://rustunit.com/blog/2024/10-21-bevy-li…
Don’t take my toys!!
If you are at #eurorust and want to chat, hit me up! #rustlang 🦀
Does anyone have experience with #surrealdb multi-nose mode scaling using their new surrealkv storage engine? #rustlang #Databases
Finally, all video recordings of the last virtual @bevy meetup are up on Youtube: https://www.youtube.com/watch?v=UYpCEWP4ZG8&list=PLbvvWoCXmXkKH84QtnBbBXci3XucdIUGm&index=5 - check it out if you have missed any of the amazing talks #rustl…
Released Parallelrun - a simple cli tool to run multiple processes in parallel - combining their output and optionally stopping all when one exits. https://github.com/rustunit/parallelrun is a concurrently RiiR #rustlang 🦀 open for contrib…
Yesterday we held the 6th virtual @bevy meetup and I want to express my gratitude to our speakers: @zicklag, @Vrixyz and Jillis! If you have missed it you can catch up on the recording: https://www.youtube.com/live/4GaWXDx0FjY #rustlang #g…
On to the last speaker of tonights @bevy meetup: Jillis is talking about his project of basically rewriting #SteamAudio in #rustlang 😱 Dont miss it: https://www.youtube.com/watch?v=4GaWXDx0FjY 🦀🎮
@Vrixyz - a second time speaker at our virtual @bevy meetup is live now, don't miss finding out what Bevy can learn from the #rapier #physics engine: https://www.youtube.com/watch?v=4GaWXDx0FjY #rustlang #gamedev 🦀🎮
Our virtual @bevy meetup #6 is live, dont miss @zicklag sharing his experience writing an engine on top of Bevy: https://www.youtube.com/watch?v=4GaWXDx0FjY - #rustlang #gamedev 🦀🎮
I love the new expect lint, now I can cleanup a miriad of allows in my code and make sure I know when workarounds are not needed anymore https://blog.rust-lang.org/2024/09/05/Rust-1.81.0.html#expectlint #rustlang #productivity 🦀
For our next virtual @bevy meetup next week (Thursday the 12th 7pm CEST) the third and final speaker is: Jillis who presents "The Road to Advanced Spatial Audio with Bevy" don't miss it: https://meetup.com/bevy-game-development/events/3028…
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