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Can’t have a mushroom themed level without some moving mushroom platforms. I had set up my moving platforms to work with enemies from the get go, this was my first time checking to see if it works, glad it does 😅 #screenshotsaturday #indiegame #indiedev
12 views
Done making the enemies/mechanics for the mushroom bog level so its level design time now. Always get a little nervous starting to design a new level but after a few hours I’m getting into it. Zigzag ground is sticky ground that makes it hard to jump #indiegame #indiedev #gamedev
11 views
Finished the moth boss and layout for the level tonight. I’ll definitely need to go back and do some editing/adjustments, and obviously graphics are unfinished but for now I’ll be moving on to the next level: volcano #wishlistwednesday #indiegame #gamedev #indiedev
9 views
Some gameplay footage of a moth boss in progress. It has another move where it stays still and puts out alot of poison in all directions but the video frame rate dropped recording that part so I cut it out of the clip #indiedev #gamedevelopment #indiegame #RetroGaming
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🔥 Top post: Can’t have a mushroom themed level without some moving mushroom · 13 likes + reposts
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Can’t have a mushroom themed level without some moving mushroom platforms. I had set up my moving platforms to work with enemies from the get go, this was my first time checking to see if it works, glad it does 😅 #screenshotsaturday #indiegame #indiedev
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Next level I’ll be making is the volcano, so figured I had to start by making lava. Luckily I pretty much made this effect a long time ago for an unused acid pool intended for level 1. Made quite a few cosmetic and optimization changed to …
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Been trying to get this flying snake enemy movement working for 3 days… the turn around still isn’t exactly how I want but I think this is as close as I’m gonna get it and I gotta move on 😰 (sped up a bit for the post) #indiegames #IndieGa…
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Finished the moth boss and layout for the level tonight. I’ll definitely need to go back and do some editing/adjustments, and obviously graphics are unfinished but for now I’ll be moving on to the next level: volcano #wishlistwednesday #in…
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Some gameplay footage of a moth boss in progress. It has another move where it stays still and puts out alot of poison in all directions but the video frame rate dropped recording that part so I cut it out of the clip #indiedev #gamedevelo…
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Some gameplay from the new WIP level. I tend to start by making thing kind of hard and then reeling them in, haven’t gotten to reeling yet #indiegame #RetroGaming #gamedev
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Decided to give the water spell some utility in this level to temporarily disperse these poison clouds. Had to remake the poison effect many times yesterday and today to get a satisfactory balance of visuals vs performance #screenshotsatur…
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Done making the enemies/mechanics for the mushroom bog level so its level design time now. Always get a little nervous starting to design a new level but after a few hours I’m getting into it. Zigzag ground is sticky ground that makes it h…
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Made these spore enemies that float down from the top of the screen that occasionally grow into the mushroom enemies I showed off the other day. The demo is up on steam if you want to try the game or wishlist btw (link in my profile) #indi…
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Redrew the moth sprite and sketched out it’s animation. Gave it some more bouncy movement to go with the wing flapping and made it leave a trail of poison behind it (which doesn’t do anything yet) #indiegame #gamedev #indiedev #retrogaming
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Got the basic homing movement of this moth enemy done. Thinking of making it leave behind a trial and of poison clouds or something #IndieGameDev #gamedev #indiedev
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Coded the mushroom enemy into the game. One more thing I want to add is have spores that fall down in some parts of the level (there’s a similar feature in Yoshi’s island) and have a small chance the spore grows into a mushroom when it lan…
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