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I'm still working on the engine, I was just more active on BlueSky (https://bsky.app/profile/ziltoid1991.bsky.social), but don't worry, I won't disappear from here. The Fediverse is still playing part in my reach.
I think by the weekend, I will have v0.11.0 released, then I'll be wrapping up v0.11.0 of the editor.
#gamedev #opensource #dlang
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The Raspberry Pi 400's GPU is struggling at high resolutions due to limited memory bandwidth, but probably would be better at more reasonable resolutions (1080p, 720p, etc.). The engine is aimed to be run on the Pi.
#opensource #gamedev #dlang #d言語 #raspberrypi
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Due to some potential users had complaints about some of the default tools not playing nice with their monitors due to size, I decided to add a feature to set the GUI scaling to any integer number, lower for low-res displays, higher for hi-res displays.
#gamedev #opensource #dlang #d言語
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Due to election grievance (I was somewhat expecting a loss, but this much...) and illness, I had to somewhat dial back the amount of work I'm putting into development, but project templates are mostly done, time to do the tests on the other two currently supported platforms (Linux/x86_64 and Linux/AArch64)!
#gamedev #opensource #dlang
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🔥 Top post: I'm still working on the engine, I was just more active on BlueS · 5 likes + reposts
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🔥 Top post
I'm still working on the engine, I was just more active on BlueSky (https://bsky.app/profile/ziltoid1991.bsky.social), but don't worry, I won't disappear from here. The Fediverse is still playing part in my reach.
I think by the weekend, I will have v0.11.0 released, then I'll b…
Since I've realized a piano roll is a lot more complicated than I've first thought, I came up with the idea for a "horizontal tracker", with the pattern control commands being separated to its own track, especially as my own format has a f…
Started to work on the DOM builder for my SDLang/KDL/XDL parser, soon I can upgrade from sdlang-d to my own solution.
#dlang
#opensource
Sorry for my radio silence, but I've been really ill for a quite while, which hindered my ability of working on stuff.
https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.11.0
And the new engine version is completed!
#opensource #gamedev #dlang #d言語
The Raspberry Pi 400's GPU is struggling at high resolutions due to limited memory bandwidth, but probably would be better at more reasonable resolutions (1080p, 720p, etc.). The engine is aimed to be run on the Pi.
#opensource #gamedev #d…
Due to some potential users had complaints about some of the default tools not playing nice with their monitors due to size, I decided to add a feature to set the GUI scaling to any integer number, lower for low-res displays, higher for hi…
Due to election grievance (I was somewhat expecting a loss, but this much...) and illness, I had to somewhat dial back the amount of work I'm putting into development, but project templates are mostly done, time to do the tests on the othe…
https://github.com/ZILtoid1991/iota/releases/tag/v0.4.0-alpha
Newest version of #dlang 's answer to SDL iota has been released. One very obvious x11 bug fixed, and there's now a non-working libevdev implementation (currently looking for a …
The extra speed of #Kate makes up to the little jank it has at some places, which hopefully get fixed soon.
#dlang #opensource
Testcase Nr.1/ADK is now working too.
#dlang
#opensource
#gamedev
Testcase Nr.2 is now working, time to get Nr.1 working with resizable windows!
#gamedev
#opensource
#dlang
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