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9 views
"That was one sorry excuse for a security robot. Makes a great bonfire though..." 🔥
New in #OpenBioForge: dynamic palette-based lighting, climbing, balancing on ledges, fall recovery, body-zone combat and positional audio.
#BioForge #devlog #retrogaming
9 views
1/6 Significant refinement of movement/animation in #OpenBioForge! Most complex cut-scene now working (minus projectiles & some details). Check it out. Interested in a tech deep dive? Read on... #BioForge #GameDev
8 views
Been heads-down coding #OpenBioForge for months and forgot to post updates!
Latest: Quake-style console, motion-linked sfx and events, 168/188 script interfaces complete, Linux compatibility, and heaps more.
Back to coding! #BioForge #GameDev
6 views
Experimenting with native analog gamepad support in #OpenBioForge! 🎮 Let me know your button layout ideas in the comments (keep in mind fixed cameras, and over a dozen attack types).
Excuse the amateur phone recording 😅
#BioForge #GameDev
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🔥 Top post: Today marks 30 years since BioForge's release! From playing it i · 20 likes + reposts
📊 Activity & format
Recent posts
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"That was one sorry excuse for a security robot. Makes a great bonfire though..." 🔥
New in #OpenBioForge: dynamic palette-based lighting, climbing, balancing on ledges, fall recovery, body-zone combat and positional audio.
#BioForge #devlo…
BioForge turns 31 today. I've been heads-down on OpenBioForge — here's an uncut playthrough showing where things are at. Early combat, hit detection, dynamic effects, and more.
https://youtu.be/7CMTDYt2_nQ?si=i5UL-126f-L1GQyI
#OpenBioForge…
Had some fun with AI to visualize what a #BioForge Unit AP-127 figurine might look like! Could be a cool #3DPrinting project once #OpenBioForge is complete.
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Experimenting with native analog gamepad support in #OpenBioForge! 🎮 Let me know your button layout ideas in the comments (keep in mind fixed cameras, and over a dozen attack types).
Excuse the amateur phone recording 😅
#BioForge #GameDev
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Been heads-down coding #OpenBioForge for months and forgot to post updates!
Latest: Quake-style console, motion-linked sfx and events, 168/188 script interfaces complete, Linux compatibility, and heaps more.
Back to coding! #BioForge #Gam…
6/6 After many iterations, it's working great! There are areas that rely on the root motion implicitly that can't be avoided, but the hybrid system is as generic/elegant as I hoped. What other BioForge aspects should I consider improving?…
5/6 Pros: Better responsiveness, consistent speed, acceleration support, simpler collisions, future analog control. Con: Potential foot slippage, which I'm minimizing with careful tuning and blending.
4/6 Solution? A smart hybrid movement/animation system. Player-controlled movements now use the physics system, not animation root motion.
3/6 BioForge uses root motion for all movement - animations drive character movement directly. This explains issues like unresponsiveness and faster backward walking.
2/6 OpenBioForge aims to faithfully recreate the BioForge engine with QoL improvements. BioForge's most criticized aspect? Controls and combat. I'm tackling that head-on. #RetroGaming
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1/6 Significant refinement of movement/animation in #OpenBioForge! Most complex cut-scene now working (minus projectiles & some details). Check it out. Interested in a tech deep dive? Read on... #BioForge #GameDev
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- Engagement (~0.1× of followers engage each post) is around typical for Mastodon.
- Established account (3+ years old).
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