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Now and then I wonder if an HDD parity array (5x4TB) for media storage was worth the trouble (and noise >_>) of setting up and then I see numbers like this and remember that there is no way I'd have the patience to do large transfers otherwise 🫠
Whether it was actually worth it I'm still not 100% sure about though lol, could've just spent a little extra to do it on SSDs pre-LLM and it would've run
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Like there is no world where I should need this specific set of items to disassemble/repair an extremely common, relatively low-complexity object (no electronics, simple mechanic design only) which is basically essential for my day-to-day functioning.
Not pictured: the pair I actually disassembled / put back together.
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Combining MASC / superchargers with thrust vectoring on jump jets (horizontal, not just vertical movement) brings us one step closer to piloting jet fighters in #MechWarrior5Mercenaries
Going this speed at elevation also makes the render distance / LoD a lot more obvious lol - never realized how bad it was until now, even at high-ish settings
#Battletech #Mechwarrior #MechWarrior5
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🔥 Top post: Now and then I wonder if an HDD parity array (5x4TB) for media s · 1 likes + reposts
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Now and then I wonder if an HDD parity array (5x4TB) for media storage was worth the trouble (and noise >_>) of setting up and then I see numbers like this and remember that there is no way I'd have the patience to do large transfers otherwise 🫠
Whether it was actually worth it …
Like there is no world where I should need this specific set of items to disassemble/repair an extremely common, relatively low-complexity object (no electronics, simple mechanic design only) which is basically essential for my day-to-day …
Disassembled glasses for cleaning thinking it would be easy to put them back together and BOY HOWDY was I wrong.
Found out that there's a spring in the hinges that means once you take the screw out for disassembly it's almost impossible to…
RE: https://hachyderm.io/@evacide/116892044513997636
I _could_ start tracking clothes in a spreadsheet, but then @ludicity might break into my house at night, socially engineer my login credentials from our rabbit(s), and then replace the …
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Combining MASC / superchargers with thrust vectoring on jump jets (horizontal, not just vertical movement) brings us one step closer to piloting jet fighters in #MechWarrior5Mercenaries
Going this speed at elevation also makes the render …
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I can't believe jeff bezos personally assassinated the winner of the Tumblr Sexy Jester/Clown Contest
#Hololive #GavisBettel
I think this is the first bug fix #MechCommander has received in a while lol
Patching MechCommander’s “left arm bug” for fun and profit
https://mhloppy.com/2026/05/mechcommander-weapons-left-arm-bug-fix/
Aaaand after talking about it with somebody I got a brainworm about why it didn't work, so I sat down to figure it out and after a full day of work managed to fix it 🫠
I'll do a writeup + release the fix later
I forgot to post about it at the time, but someone leaving some good comments reminded me: a month back I wrote four misc posts about #MechCommander and #MechCommander2:
What’s up with the Commando and Uller (Kit Fox)’s movement speed in M…
RE: https://hachyderm.io/@evacide/116358876499293603
This was also a nice catchup on what's been going on in the AI.. "industry" as someone who mostly checked out once it got so commercialized
It turns out this is just a MC1 quirk! All the weapons above a certain tonnage are allocated to the left arm (the paperdoll is mirrored), which might be a not *entirely* terrible way to easily distribute weapons from the developer's perspe…
My Masakari was apparently wielding the most powerful arm ever found in the Inner Sphere, 3x C LP, 1x C ER-L and 3 C ER PPCs - the tech who rigged this up is insane.
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