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Two-player Elite on the BBC Micro is finally feature-complete. Phew, that was a long road!
Got a few bugs to fix, but the Acorn team at The National Museum of Computing have road-tested and given it a thumbs up, so that's a good sign.
September release, I hope...
#bbcmicro #retrocomputing #retrogaming #8bit #elite
56 views
Missiles are now working in two-player #BBCMicro Elite.
This clip shows player 1 firing a missile at player 2 (in the bottom view) and then player 2 retaliating (in both views).
This was really difficult to build! But it's important; here's why.
Until now, I've only had to draw the two ships, the planet and the sun.
There are shortcuts we can take for all of these: the sun and planet are so distan
43 views
To help me test two-player #BBCMicro Elite, I’ve added “AI Pilot” as an option
It uses the game’s 1984 tactics routines to fly player 2 (bottom view)
It’s really interesting to watch Elite’s original “AI” from inside the other ship’s cockpit - in this case, an NPC Python
The top view is a human player, the bottom view is the AI
You can see the AI’s view jumping around quite a bit
This is because p
33 views
Two-player #BBCMicro Elite will essentially be a deep-space dogfight game
The rest of Elite wouldn’t be that exciting with two players, so I’m sticking to the core combat experience
When you fire up two-player Elite, you will be able choose what kind of contest you both want
Here's the brand new game configuration screen
Game on!
#retrocomputing
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🔥 Top post: Two-player Elite on the BBC Micro is finally feature-complete. P · 128 likes + reposts
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Two-player Elite on the BBC Micro is finally feature-complete. Phew, that was a long road!
Got a few bugs to fix, but the Acorn team at The National Museum of Computing have road-tested and given it a thumbs up, so that's a good sign.
September release, I hope...
#bbcmicro #retr…
I love it when projects include side quests
Two-player #BBCMicro #Elite (releasing next week) was having Delta 14B joystick issues, so I built a test tool
This proved the hardware was bad, not the code (phew!)
And I've released the code fo…
RE: https://mastodon.social/@jmcd/117065549184807781
This is brilliant - it’s a conversion of David Braben’s classic game Lander for the Game Boy Advance.
https://github.com/jmcd/lander-gba
I highly recommend reading John’s explanation in …
Two years ago I released Elite 3D - the #BBCMicro classic, in anaglyph 3D (for red-and-cyan glasses)
But I failed to give the project a repository, so here it is, only 22 months late:
https://github.com/markmoxon/elite-3d
So you now can se…
Two-player #BBCMicro Elite has just become the first game ever to support all the buttons on twin Delta 14B joysticks
So two players can dogfight in Elite without either of them needing the keyboard
For some of us, this is a dream come tru…
▶
Missiles are now working in two-player #BBCMicro Elite.
This clip shows player 1 firing a missile at player 2 (in the bottom view) and then player 2 retaliating (in both views).
This was really difficult to build! But it's important; here'…
▶
To help me test two-player #BBCMicro Elite, I’ve added “AI Pilot” as an option
It uses the game’s 1984 tactics routines to fly player 2 (bottom view)
It’s really interesting to watch Elite’s original “AI” from inside the other ship’s cockp…
▶
Two-player #BBCMicro Elite will essentially be a deep-space dogfight game
The rest of Elite wouldn’t be that exciting with two players, so I’m sticking to the core combat experience
When you fire up two-player Elite, you will be able choos…
My next task is to apply the game’s enemy AI routines to player 2, as it’s really difficult to demonstrate or test two-player Elite with just one pair of hands
Then I can add missiles, game configuration, a game over screen and Delta 14B s…
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And finally, the game is now noticeably more accurate
I originally used the game’s 8x24-bit dot-product routine to calculate ship positions, but that only uses half of each 16-bit orientation vector
I’ve now built a 16x24-bit routine, and …
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Another improvement is that both players now get to see both the planet and the sun
This wasn’t easy to add for player 2, as the accuracy of matrix maths at big distances is a challenge in 6502
But they’re an important part of the immersio…
▶
The two-player dashboard is now wired up to show each player’s status
Each compass points to the other player, so you can track down a faraway opponent
The scanner is shared using different colours for each player - it works well
The only …
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