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For a long time I wanted to try and make some blinking lights.
"What's so special about that?" I hear you say. Well, you see - real server racks or nuclear power plant control consoles don't blink completely randomly. There's intricate relationships between individual lights, rows of lights, entire racks... and the time factor.
I have created a texture storing 256 different patters. Special UV lay
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Hacking away at our ubershader during #LibreGraphicsMeeting2026. I am presenting tomorrow at 5 PM, I'm excited!
https://libregraphicsmeeting.org/2026/program/talk_liblast-3d-asset-pipeline/
#Godot #GodotEngine #GameDev #IndieGame #FOSS #OpenSource
- unfa
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Progress with the Liblast Ubershader.
Added wear, dirt and dust effects.
Added detail material, working on normal map mixing (argh!).
#gameArt #3D #SciFi #Godot #GodotEngine #Robot #TechnicalArt #Shaders #Grunge
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Stretching our 3D asset pipeline by fleshing out the test level Drill with custom props. No unique textures added for these models.
- unfa
#Godot #Art #3D #Liblast
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🔥 Top post: For a long time I wanted to try and make some blinking lights. " · 62 likes + reposts
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For a long time I wanted to try and make some blinking lights.
"What's so special about that?" I hear you say. Well, you see - real server racks or nuclear power plant control consoles don't blink completely randomly. There's intricate relationships between individual lights, ro…
Resuming development after a break!
Here's some fresh screenshots from the game. You can download test builds and try it for yourself from our Zulip community:
https://liblast.zulipchat.com/#narrow/channel/476533-development-general/topic/…
Thoughts about making Liblast Framework useful for 2D games and anything else than first-person shooters. Separate the core that is agnostic to game type and space and put 3D stuff into a separate Godot add-on that can be used in conjuncti…
You can download my slides from the Liblast 3D Art Pipeline presentation as presented on #LibreGraphicsMeeting2026:
https://liblast.zulipchat.com/#narrow/channel/462542-general/topic/Libre.20Graphics.20Meeting.20.202026.2C.20Nuremberg.20Ap…
https://media.ccc.de/v/lgm-2026-110676-liblast-3d-asset-pipeline
Hacking away at our ubershader during #LibreGraphicsMeeting2026. I am presenting tomorrow at 5 PM, I'm excited!
https://libregraphicsmeeting.org/2026/program/talk_liblast-3d-asset-pipeline/
#Godot #GodotEngine #GameDev #IndieGame #FOSS #Op…
Progress with the Liblast Ubershader.
Added wear, dirt and dust effects.
Added detail material, working on normal map mixing (argh!).
#gameArt #3D #SciFi #Godot #GodotEngine #Robot #TechnicalArt #Shaders #Grunge
We're getting there...
#GameArt #3D #TechnicalArt #Grunge #Textures #Shaders #Godot #GodotEngine
Misaligned Lightmap Type Beat feat. NaNs Vol 2.
#glitch #3D #Godot #GodotEngine #broken #error
I've made some channels in our Zulip web-public, so anybody from the Internet can read without making an account there!
https://liblast.zulipchat.com/#narrow/channel/476533-development-general
This is possible thanks to the generous sponso…
Stretching our 3D asset pipeline by fleshing out the test level Drill with custom props. No unique textures added for these models.
- unfa
#Godot #Art #3D #Liblast
Another problem I have with #Godot is that it seems like I can't use NodePaths to address properties on a parent node. I will get away from that approach anyway, but I was trying to do this:
state.add_attribute("pos", ^"..:position", Enti…
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