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The reason for accelerating the construction of our magma forges: The map is overflowing with iron ores, flux stone, and coal, giving us an easy path to steel, and also has plentiful titanium ores in the depths, as well as the magnesite or…
The current progress of our water projects. The farm and pasture have been muddied and are operational, while the water power plant and the deep oak orchard have been carved out but haven't been flooded yet. The spinal seals are also activ…
We've successfully tapped both the aquifer and now the magma sea now. Industrial and agricultural progress marching in lockstep.
Damn Keas are attacking our workers and trying to make off with the product
It also didn't help that the first two cavern layers were muddy and devoid of underground grasses for our sheep. Oddly enough, the first cavern layer still had trees and other plants, and the second layer only had some wild crops with no g…
I've noticed the moment I have nothing tying me to the surface (like useful resources) I immediately dig as deep as I can. Our spinal stair stretches down to the third cavern layer already and we're setting up shop in the space between the…
Ok! Same civ, manually put in the same fort and group names, same hostile goblins and necromancers. BUT! on a different set of mountains (that I forgot to take an embark screenshot for) that goes from 50 to -60 for elevation! over 100 z le…
Our kobolds realize map gen has given us a horribly shallow map and are going to TRY AGAIN
Our kobolds decide to establish an entrance at the base of the current rise, on the same level as the brook
High in the mountains (thanks, embark anywhere!), our kobolds finally come to a stop among the meadow grasses. Below them, a brook babbles by. We can only hope we have gone far enough.
God I love RNG sometimes
The Stalker of Tattoos have been driven out of our last stronghold by the combined threat of necromancers and goblins. The last caravan flees deep into the mountains, hoping to escape their notice and rebuild our civilization.
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