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Grass can be really interesting and say a lot. Unmowed doesn't mean three foot tall field of green.
Most games either do universal long grass or universal mowed grass. May I suggest goin' fuckin' nuts?
People are like 'synthetic fibers, ewwwww! 100% cotton!' But whenever I look at a shirt I like the feel of, it's always some obscene blend like '88% polyester, 12% spandex'.
Hell, I remember looking forward to a Pokemonlike single-player game, backing it, waiting for it, downloading it, installing it, booting it up-
And it then turned out to be always-online and require you to have a universally unique name fo…
Me: "OH, Young Suns looks fantastic, but... Hm, let's scroll down - scroll past all the parts about how you can build a space ship and loot junkyards and - ah yes. Here it is."
Game: "FOUR PLAYER MULTIPLAYER!!!!!!"
Me: "There it is. Surpr…
One thing worth noting is that tiering up is not necessarily "bigger".
For example, a tier 2 settlement might mine ore, making our the processing line source for a bulk cargo processing line. But another tier 2 settlement might research bl…
This RADICALLY simplifies the web of connections I was using, with the benefit of working perfectly with the numbers game.
You'll almost always have more lower-tier settlements than higher-tier ones.
The only issue is we have to be careful…
OK, I worked out a few more details. Here's the concept specifically for my settlement-making game:
The A-B-C line where B processes small amounts of things from A into things C wants to buy-
To make it work, the idea is that the parcel si…
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