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Jasper Flick

Jasper Flick

🔄 Data last refreshed 2 days ago
🤝

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Followers
195
Account age
2 yrs
🧰 Free analysis for Jasper Flick
🕵️ Fake follower check 📊 Engagement rate 💰 What they charge

Known for

📊 Post engagement

6
Avg engagement / post
3.1%
Engagement vs followers
Oct 2023
On Mastodon since

🔥 Top post: And here is Procedural GPU Patterns #GodotEngine #gamedev tutori · 10 likes + reposts

📊 Activity & format

Posting cadence
1.4 / week
A lower-frequency account — each post lands with more weight.
Content mix
Mostly text
Recent: 11 text · 1 image · 0 video.
Follower / following
2.3×
Follows 86 back. A more reciprocal / networked account.
🔥 Top post And here is Procedural GPU Patterns #GodotEngine #gamedev tutorial part 2: 2D Waves! https://catlikecoding.com/godot/procedural-gpu-patterns/02-2d-waves/ ★ 10
We start modernizing the map generator with Hex Map 5.4 #unity3d #gamedev #tutorial https://catlikecoding.com/unity/hex-map/5-4-0/ ★ 2 Next week we're going to take a look at the map generation of Hex Map and start modernizing it. Got a report that tutorial video clips didn't play for some specific browser, and it turned out that... video controls failed when CSS contain was used. But of course! True Top-Down 2D #GodotEngine #gamedev tutorial series got a small update, now for Godot 4.7 starting from part 13. Line points are now accessed via methods. https://catlikecoding.com/godot/true-top-down-2d/ ★ 6 Part 4 of the Procedural GPU Patterns #GodotEngine #gamedev series introduces hashing. We implement a simplified version of the 32-bit xxHash algorithm. We also create float values by directly putting bits in their mantissa. https://catlik… ★ 7 Next up: we're going to work with floats and bits on the GPU in Godot. Here's a "float tree" to visualize the bits of float values between -64 and +64. ★ 6 With Unity 6.5 and the deprecation of the Built-in RP it is getting time to refresh my introduction series. It's something I'd like to work on in the near future. ★ 1 With Custom SRP 7.0 #unity3d #gamedev tutorial we upgrade to Unity 6.5. We lose LPPVs but will support Adaptive Probe Volumes in the future. https://catlikecoding.com/unity/custom-srp/7-0-0/ ★ 2 Procedural GPU Patterns #GodotEngine #gamedev tutorial part 3: Fractal Waves is now online! https://catlikecoding.com/godot/procedural-gpu-patterns/03-fractal-waves/ ★ 9 Hex Map 5.3.0 #unit3d #gamedev tutorial makes a small change to how we store the found path. https://catlikecoding.com/unity/hex-map/5-3-0/ ★ 4 Procedural GPU Patterns #GodotEngine #gamedev tutorial part 1: Sine Waves is finally here! https://catlikecoding.com/godot/procedural-gpu-patterns/01-sine-waves/ ★ 9

🐘 Community & instance

Home server
mastodon.gamedev.place
A game development server — its members and audience skew toward that niche, so expect a community-aligned, engaged following.
✅ Link-verified
Verified link
Proved ownership of a website linked on their profile — Mastodon's green-check verification, a real identity signal rather than a paid badge.
On Mastodon since
Oct 2023
An established account with real history on the platform.

💡 Facts

🗓️Joined Mastodon in 2023 — 2 years ago.
👁️Averages 6 views per post.
📤Posts about 1.4× per week.

🕵️ Fake follower check

Estimated
84/100
Excellent Credibility score
95%
Real Real audience
Low Fake-follower risk
High Data confidence
  • Est. 95% real, active audience · Low fake-follower risk.
  • Strong engagement (~3.1% of followers engage each post) — an active, real audience.
  • Verified account.

Heuristic estimate from engagement, follower ratios, account age & growth — a screening signal, not a guarantee.

About

Dutch developer and tutorial writer for Godot and Unity.

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