Make a deal with Badjano Entertainment
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Known for
1 views
Stop writing mesh generation code.
MeshNodes lets you build procedural geometry by connecting nodes —
like Shader Graph, but for meshes.
Bend. Twist. Extrude. Bevel. Merge. Bake. Done.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
#Unity3D #GameDev #ProceduralMesh
1 views
MeshNodes for Unity — procedural geometry without the boilerplate.
Visual graph. Burst engine. Bake to asset in one click.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
#Unity3D #GameDev
1 views
Build meshes visually.
Connect nodes. Bake mesh. Done.
MeshNodes on the Unity Asset Store →
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
#Unity3D #GameDev
1 views
Inspired by Shader Graph. Built for geometry.
MeshNodes — visual procedural meshes for Unity.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
#Unity3D #ShaderGraph #GameDev
📊 Post engagement
🔥 Top post: Stop writing mesh generation code. MeshNodes lets you build proc · 1 likes + reposts
📊 Activity & format
Recent posts
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▶
🔥 Top post
Stop writing mesh generation code.
MeshNodes lets you build procedural geometry by connecting nodes —
like Shader Graph, but for meshes.
Bend. Twist. Extrude. Bevel. Merge. Bake. Done.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
#Unity3D #GameDev #Proc…
▶
Stop writing mesh generation code.
MeshNodes lets you build procedural geometry by connecting nodes —
like Shader Graph, but for meshes.
Bend. Twist. Extrude. Bevel. Merge. Bake. Done.
https://assetstore.unity.com/packages/tools/modeling/m…
▶
MeshNodes v2.1 for Unity — docs, MCP/AI setup, and bug reports:
Docs: https://github.com/BadjanoEntertainment/MeshNodes
Issues: https://github.com/BadjanoEntertainment/MeshNodes/issues
Asset Store → https://assetstore.unity.com/packages/to…
▶
MeshNodes v2.1 for Unity — docs, MCP/AI setup, and bug reports:
Docs: https://github.com/BadjanoEntertainment/MeshNodes
Issues: https://github.com/BadjanoEntertainment/MeshNodes/issues
Asset Store → https://assetstore.unity.com/packages/to…
▶
MeshNodes for Unity — procedural geometry without the boilerplate.
Visual graph. Burst engine. Bake to asset in one click.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
#Unity3D #GameDev
▶
MeshNodes for Unity — procedural geometry without the boilerplate.
Visual graph. Burst engine. Bake to asset in one click.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
#Unity3D #GameDev
▶
No code. No arrays. Just nodes.
Procedural mesh editor for Unity — MeshNodes v2.1.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
#Unity3D #IndieGameDev
▶
No code. No arrays. Just nodes.
Procedural mesh editor for Unity — MeshNodes v2.1.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
#Unity3D #IndieGameDev
▶
Build meshes visually.
Connect nodes. Bake mesh. Done.
MeshNodes on the Unity Asset Store →
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
#Unity3D #GameDev
▶
Every mesh is a recipe. Save, reuse, automate.
Graph nesting. Custom nodes. MCP for AI agents.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
#Unity3D #ProceduralMesh
▶
Inspired by Shader Graph. Built for geometry.
MeshNodes — visual procedural meshes for Unity.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
#Unity3D #ShaderGraph #GameDev
▶
Inspired by Shader Graph. Built for geometry.
MeshNodes — visual procedural meshes for Unity.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
#Unity3D #ShaderGraph #GameDev
🐘 Community & instance
💡 Facts
🕵️ Fake follower check
Estimated- Est. 92% real, active audience · Low fake-follower risk.
- Strong engagement (~0.1× of followers engage each post) — an active, real audience.
Heuristic estimate from engagement, follower ratios, account age & growth — a screening signal, not a guarantee.
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🔀 Audience overlap
EstimatedEstimated shared audience with similar creators — useful for avoiding overlap (or doubling down) when planning a campaign.
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