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This #sharingsaturday I'm happy to announce a new alpha release of our #indie #roguelike made in #CommonLisp : https://awkravchuk.itch.io/yur#download
For this week, we've laid foundations of abilities system, with everything being ability now, even picking up items 😅 Also, there's new passive ability, armor, and new items able to boost it.
Also we're joined by a new team member, @w96k@fosstodon
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It's #sharingsaturday , so here's the new build of our #indie work-in-progress #roguelike : https://awkravchuk.itch.io/yur#download
We've made the basic combat system with random damage numbers based on PCG generator and some solid theoretical foundations 😁
Also we've implemented some UI improvements, namely the main menu.
Next week we'll be moving further towards full-blown game by implementing
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Today's #sharingsaturday , so it's time to present a new alpha build of our #indie #roguelike : https://awkravchuk.itch.io/yur
It now features shader graphical effects implemented with amazing 3bgl-shader library 💅
We'll be happy to get your feedback on a new looks 😊
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🔥 Top post: I've finally published the second part of my #CommonLisp #gamede · 29 likes + reposts
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Today's #sharingsaturday , so it's time to present a new alpha build of our #indie #roguelike : https://awkravchuk.itch.io/yur
It now features shader graphical effects implemented with amazing 3bgl-shader library 💅
We'll be happy to get y…
This #sharingsaturday I'm happy to announce a new alpha release of our #indie #roguelike made in #CommonLisp : https://awkravchuk.itch.io/yur#download
For this week, we've laid foundations of abilities system, with everything being abilit…
It's #sharingsaturday , so here's the new build of our #indie work-in-progress #roguelike : https://awkravchuk.itch.io/yur#download
We've made the basic combat system with random damage numbers based on PCG generator and some solid theore…
In spirit of #sharingsaturday, I'm proud to announce a new #indie #videogame project of me and my mate in the genre of turn-based roguelike: https://awkravchuk.itch.io/yur
We're making it in #CommonLisp, of course, and we have an ambition …
Today I've published #opensource #CommonLisp implementation of (commonly used in #gamedev ) A* pathfinding algorithm: https://gitlab.com/lockie/cl-astar
I've worked hard on nice documentation page, but I'm also hoping to make a devlog vid…
This morning I've finalized a new long-awaited (by me mostly 😅 ) feature in my #CommonLisp Entity-Component-System framework https://gitlab.com/lockie/cl-fast-ecs , namely system execution order. Now you can specify :before and :after keyw…
This morning I've published new #CommonLisp library as a part of my effort to refactor the code base of my old #gamedev project d2clone-kit. Its really tiny library aimed at adjusting the size of simple arrays ensuring the result is also s…
https://mastodon.tymoon.eu/@shinmera/112581829813413770
Heck, where did all my free space go?..
In today's #screenshotsaturday #devlog I talk a little more about internals of my #Lisp #GameJam '24 entry: https://youtu.be/27B-xpgCYOQ
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