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#Blender3D #Vulkan backend is getting better every day! Still have some synchronization, threading & lifetime issues to solve though. This is Blender 4.3 Alpha running using vulkan backend. #DevFund Today worked on wireframe shader node using barycentric coordinates.
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Another day in office. Juggling with GPUs to make #blender3d #vulkan ready! #devfund
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And now support for irradiance baking has been added! See https://projects.blender.org/blender/blender/pulls/109516 for more info. Next stop octahedral mapping. #b3d #devfund Model provided by Emiliano Colantoni. Eevee-next is coming along just fine!
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#b3d #devfund Material colors in the retopology overlay still in development, but already heavily used by @julienkaspart Follow the developments at https://projects.blender.org/blender/blender/pulls/114969
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🔥 Top post: #Blender3D #Vulkan backend is getting better every day! Still h · 35 likes + reposts
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#Blender3D #Vulkan backend is getting better every day! Still have some synchronization, threading & lifetime issues to solve though. This is Blender 4.3 Alpha running using vulkan backend. #DevFund Today worked on wireframe shader node using barycentric coordinates.
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#demoscene the art of bugs and failures. This was not what I had in mind. missing one or two .5 offset somewhere.
#phoronix did a post about #blender3d transition to #vulkan.
https://www.phoronix.com/news/Blender-Vulkan-Exciting-2025
They mention the work on GPU based subdivision. Today I was able to use GPU based subdivision on both Metal and Vulkan…
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It doesn't matter what kind of simulation you're engineering. It will always have a tendency to blow up in unexpected ways.
#blender3d 4.3 will come with an experimental #Vulkan backend. A huge milestone for the Vulkan Backend project. Vulkan will provide better compatibility and enable use of modern GPU features.
Another day in office. Juggling with GPUs to make #blender3d #vulkan ready! #devfund
#vulkan Molten VK is getting better each time I try it. Here #b3d is using Vulkan Backend on an Apple M1. Note that this is a development experiment and not a planned feature. https://projects.blender.org/blender/blender/pulls/117940
#b3d #devfund Material colors in the retopology overlay still in development, but already heavily used by @julienkaspart Follow the developments at https://projects.blender.org/blender/blender/pulls/114969
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This week Eevee-next got a new light probes baking workflow. #b3d #devfund
We are experimenting with on the fly updates and using different resolutions per light probe and in shader compositing of the world background.
Check https://projec…
And now support for irradiance baking has been added! See https://projects.blender.org/blender/blender/pulls/109516 for more info. Next stop octahedral mapping. #b3d #devfund Model provided by Emiliano Colantoni. Eevee-next is coming along…
World reflective light landed for Eevee-next in #b3d Wanna learn more, follow the link to the pull request https://projects.blender.org/blender/blender/pulls/108149 More improvements are expected soon! #devfund
A shoutout to @gamersnexus@bird.makeup
. Independent, open and in-depth are similar principles we develop #b3d upon. Other new sources can learn from how they do it. Keep up the good work! From now on they support our mugs :-)
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