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Mibo 3.0.0 is out
This release is quite minimal but does bring breaking change for MonoGame users.
Mibo now supports MonoGame 3.8.5 which brings Vulkan and DX12 among other changes
For Raylib consumers this is just like another point release, no breaking changes at all.
Release Notes:
https://github.com/AngelMunoz/Mibo/releases/tag/v3.0.0
#dotnet #fsharp #monogame #gamedev #indiedev
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New in Mibo.Raylib
Added a new headless mode, run your MVU logic in the server (without the V) whether it is for testing or enabling networking.
This release includes a small web socket sample with the client using raylib of course
Release notes
https://github.com/AngelMunoz/Mibo.Raylib/releases/tag/v1.3.0
#dotnet #fsharp #gamedev
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Mibo v2.0.0-rc-001 is out!
Docs, samples and most things have been updated, templates are wip and will likely land soon.
Pre-release:
https://github.com/AngelMunoz/Mibo/releases/tag/v2.0.0-rc-001
Samples: https://github.com/AngelMunoz/Mibo.Samples
#dotnet #fsharp #gamedev #monogame #raylib
2 views
Ahh, a background always always makes things better than they look (and actually are lol)
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🔥 Top post: Mibo 3.0.0 is out This release is quite minimal but does bring b · 3 likes + reposts
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🔥 Top post
Mibo 3.0.0 is out
This release is quite minimal but does bring breaking change for MonoGame users.
Mibo now supports MonoGame 3.8.5 which brings Vulkan and DX12 among other changes
For Raylib consumers this is just like another point release, no breaking changes at all.
Release…
One of the things I added to Mibo was the 2D layout which is a grid based layout.
I'm using Tiled2D to build "patterns" in this case floating islands
And then let GLM run on the file, identify patterns and convert them into "stamps" which…
Mibo 2.0.0 has been released!
Write your Indie Games in F# whether it is Turn Based, Platformer, FPS, RPG, 2D, 3D, Low poly etc...
Target Raylib or MonoGame or even Headless to power your game server.
Release:
https://github.com/AngelMuno…
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Mibo v2.0.0-rc-001 is out!
Docs, samples and most things have been updated, templates are wip and will likely land soon.
Pre-release:
https://github.com/AngelMunoz/Mibo/releases/tag/v2.0.0-rc-001
Samples: https://github.com/AngelMunoz/Mi…
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I truly loathe working with 3D rendering and shadows.
Neither the clankers nor I know how to fucking make them work but here we are.
PR is up and this should seal the deal to release Mibo 2.0 soon
(this is rendering in monogame directx bt…
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New in Mibo.Raylib
Added a new headless mode, run your MVU logic in the server (without the V) whether it is for testing or enabling networking.
This release includes a small web socket sample with the client using raylib of course
Release…
I'm debating myself on whether to add networking primitives on Mibo.Raylib that should fit nice in the M*U loop (No V because it's headless)
But I have never done any networking for videogames, I fear whatever I can come up with will be a …
Ugh, once I started working in Mibo.Raylib I know this was going to come eventually.
I'm going to have to cut down the 2D and 3D renderers from the Monogame version in favor of something that does not constrain users to what mibo offers, d…
New Mibo.Raylib release
This release highlights are
- HexGrid (flat top or point up, your choice) 2D/3D
- Spatial helpers for HexGrid, CellGrid 2D/3D
Release Notes:
https://github.com/AngelMunoz/Mibo.Raylib/releases/tag/v1.2.0
#dotnet #f…
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I tried letting agents run rampant trying to make a Mibo game for turn based strategy, that didn't work!
I went in a do a little bit more of manual work from the ground up and here's the result
PR for the interested
https://github.com/An…
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Ahh, a background always always makes things better than they look (and actually are lol)
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