WhatCulture Gaming

WhatCulture Gaming

YouTube @whatculturegaming Action Game
Subscribers
1.69M
Total Views
951.4M
Videos
7.1K
Channel age
10 yrs
Est. monthly earnings
$2.1K – $4.1K
📊 Content format · share of recent views
2%
▶️ 98%
⚡ Shorts 2%  ·  ▶️ Long-form 98% — brands place & price integrations differently across the two.
How we estimate
~1.18M recent monthly views × an estimated ad RPM of $1.82–$3.51 per 1,000 views — adjusted for Action Game content. About 2% of recent views are Shorts, valued separately at the much lower Shorts ad rate. Yearly ≈ $25.2K – $48.7K. Excludes sponsorships, memberships & merch. Full methodology →

Known for

▶️ Featured Video

67.7K views

📈 Performance

Typical video
7K–25.7K views
Median 12K — the reliable floor a brand can expect, not just the headline average.
Upload rhythm
14.8× / week
Most active on Thursdays — consistent output keeps an engaged, sponsor-ready audience.
18.7K
Avg views / video
695
Avg likes
132
Avg comments
4.43%
Engagement rate
14.8
Uploads / week
134.6K
Lifetime avg / video
563
Views / subscriber
2%
Shorts (recent views)
Engagement rate = (likes + comments) ÷ views across recent videos.

💡 Did you know?

🗓️Joined YouTube in 2015 — 10 years ago.
🏆Ranked #1,083 among all influencers on SocialDB.
🎯Top Action Game influencer — #86 in the niche.
👁️Averages 18.7K views per video.
📤Posts about 14.8× per week.
💬4.43% engagement rate.
📱2% of recent uploads are Shorts.
🏅Earned the Gold Play Button for passing 1M subscribers.

🛡️ Audience credibility

54/100 Fair
  • Est. 72% real, active audience · Medium fake-follower risk.
  • Low view-through (~1.1%) — many subscribers don't watch, a sign of an inactive or inflated audience.
  • 4.43% engagement — above the ~2% typical for this size.
Est. authentic audience
72%
Fake-follower risk
Medium

Heuristic estimate from view-through, engagement vs size and recent growth — a screening signal, not a guarantee.

👥 Audience demographics

Estimated

Modeled from this creator's niche, platform & region — a planning estimate, not connected analytics.

Gender split
Male 71% Female 29%
Age · peak 18-24
13-1714%
18-2432%
25-3431%
35-4413%
45+10%
Top geographies
  • United States34%
  • India11%
  • United Kingdom8%
  • Brazil6%
  • Indonesia5%
Likely interests
GamingEsportsStreaming

💚 Brand affinity

Estimated

Brands WhatCulture Gaming's audience is most likely to respond to — from detected sponsorships in this niche.

Patreon Genshin Impact Amazon Affiliate Keeps Epidemic Sound War Thunder Opera GX Fiverr World of Tanks NordVPN

📸 Gallery

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