Gamerfil_21
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Make a deal with Gamerfil_21

πŸ”’ Paid proposals held safely in escrow β€” released only when the work's approved.

Followers
20
Avg viewers
5
Peak viewers
28
Status
⚫ Offline
Account age
1 yrs
⏳ Earnings estimate is still gathering viewership data (needs ~7 days of streams). Avg/peak viewers above are live now.

πŸ“Š Live reach & sponsored-stream value

Avg concurrent viewers
5
Watching at once on a typical stream β€” what a live shoutout reaches instantly. On Twitch this, not follower count, is what sponsorships are priced on.
Peak concurrent
28
Their biggest simultaneous audience β€” the ceiling for a well-timed sponsored moment.
Monthly live exposure
863 viewer-hrs
Avg viewers Γ— 173 hrs streamed/month β€” the total on-stream exposure a sponsor gets in a month.
Typical session
~7.9 hrs / stream
How long a sponsored segment stays live in front of the audience.

πŸ† Channel status & targeting

On Twitch since
2024
1 yr on the platform β€” a long, consistent track record.
Stream language
German
Primary broadcast language β€” match it to the market you want to reach.

πŸŽ₯ Streaming habits

When to book
MoTuWeThFrSaSu
Usually live Mon Β· Tue Β· Wed Β· Thu Β· Fri, mostly late nights β€” so you know when a sponsored stream would air.
Typical stream
3–5 viewers
Median 4 concurrent β€” the reliable floor per stream, not just the peak.
Live turnout
25.0%
of followers watch a typical stream β€” real engagement, beyond a raw follower count.
Airtime
173 hrs / month
Live hours per month β€” the window a sponsor gets on-stream exposure.

πŸ’‘ Facts

πŸ—“οΈJoined Twitch in 2024 β€” 1 year ago.
πŸ†Ranked #380,308 among all influencers on SocialDB.
🎯Top Minecraft influencer β€” #9,454 in the niche.

πŸ›‘οΈ Audience credibility

50/100 Fair
  • Est. 70% real, active audience Β· Medium fake-follower risk.
  • Limited engagement data β€” score uses the signals available.
Est. authentic audience
70%
Fake-follower risk
Medium

Heuristic estimate from view-through, engagement vs size and recent growth β€” a screening signal, not a guarantee.

πŸ‘₯ Audience demographics

Estimated

Modeled from this creator's niche, platform & region β€” a planning estimate, not connected analytics.

Gender split
Male 48% Female 52%
Age Β· peak 18-24
13-1718%
18-2447%
25-3429%
35-444%
45+2%
Top geographies
  • United States34%
  • India11%
  • United Kingdom8%
  • Brazil6%
  • Indonesia5%
Likely interests
EntertainmentLifestyleTrending

πŸ’š Brand affinity

Estimated

Brands Gamerfil_21's audience is most likely to respond to β€” from detected sponsorships in this niche.

Genshin Impact Steamcommunity Lunarclient Bisecthosting Nodecraft Treatstream GamerSupps G Portal Discordapp Tipply

About

Minecraft Grinden: duels/ Melvin und weitere Erlebnisse mit Gamerfil im Live erleben.

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