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Nightholme

Nightholme

🔄 Data last refreshed 2 hours ago
🤝

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Followers
192
Total likes
748
Videos
44
Following
3
🎁 Free analysisfor Nightholme

Known for

Inspiration often hides behind paintings, forgotten stories, and occasionally inside forbidden books. Sara, our UI Designer, takes us through some of the inspirations behind Nightholme's elements, color language, our “cursed” skill tree, and UI details. What about you, Grimrunner, what work of fiction has quietly influenced the way you see the world, or impacted your work? #nightholme #horrortok #gamedev #gameart #gamestiktok986 views Inspiration often hides behind paintings, forgotten stories, and occasionally inside forbidden books. Sara, our UI Designer, takes us through some of the inspirations behind Nightholme's elements, color language, our “cursed” skill tree, and UI details. What about you, Grimrunner, what work of fiction has quietly influenced the way you see the world, or impacted your work? #nightholme #horrortok #gamedev #gameart #gamestiktok Even a city consumed by eldritch corruption needs a few well-placed trees, don’t you agree? Fortunately, we have someone in the studio who has a remarkable talent for making the impossible look deceptively simple. Magic, you ask? No. Just years of experience… and a concerning number of foliage assets. #screenshotsaturday #nightholme #unrealengine #gamedev #gaming720 views Even a city consumed by eldritch corruption needs a few well-placed trees, don’t you agree? Fortunately, we have someone in the studio who has a remarkable talent for making the impossible look deceptively simple. Magic, you ask? No. Just years of experience… and a concerning number of foliage assets. #screenshotsaturday #nightholme #unrealengine #gamedev #gaming The quests in Nightholme emerge, shift, and reshape each run, ensuring no two crossings through Wraithford are quite the same. Gabriel, our Tech Designer, gives a glimpse into the systems quietly orchestrating the chaos behind the scenes. Predictability is terribly boring, wouldn’t you agree? #nightholme #horrorgame #gamedev #gaming #horrortok666 views The quests in Nightholme emerge, shift, and reshape each run, ensuring no two crossings through Wraithford are quite the same. Gabriel, our Tech Designer, gives a glimpse into the systems quietly orchestrating the chaos behind the scenes. Predictability is terribly boring, wouldn’t you agree? #nightholme #horrorgame #gamedev #gaming #horrortok Every Mythos you choose in Nightholme is more than a frightening silhouette. Caterina, our Senior Character Artist, shapes each transformation with small, deliberate details… traces of the person underneath, and signs of the monster the Nocturn is bringing out. If the human never fully disappears… what should still remain visible? #screenshotsaturday #horrortok #unrealengine #gamedev #nightholme662 views Every Mythos you choose in Nightholme is more than a frightening silhouette. Caterina, our Senior Character Artist, shapes each transformation with small, deliberate details… traces of the person underneath, and signs of the monster the Nocturn is bringing out. If the human never fully disappears… what should still remain visible? #screenshotsaturday #horrortok #unrealengine #gamedev #nightholme

📊 Engagement & reach

Engagement rate · Strong
8.85%
Likes + comments ÷ followers. On TikTok this is the real currency — a highly-engaged mid-size creator often out-performs a bigger, passive one.
Avg likes / video
17
Typical likes on a recent post — the clearest proof of how hard the audience reacts.
Avg views / video
552
Measured across recent posts — that’s their follower count, the reach a sponsored video actually earns.
Posting cadence
1.5 / week
A more selective poster — each video gets room to breathe.
Follower / following
64×
Follows just 3 back — a lopsided ratio typical of a real creator with a genuine audience, not a follow-for-follow account.

🏷️ Niche & audience

Content niche
Gaming
The lane this creator is known for — match it to your product for the most native-feeling collab.

📹 Recent videos

Latest posts straight from Nightholme's TikTok.

@nightholme

💡 Facts

👁️Averages 552 views per stream.
📤Posts about 1.6× per week.
💬8.85% engagement rate.

👥 Audience demographics

Estimated

Modeled from this creator's niche, platform & region — a planning estimate, not connected analytics.

Gender split
Male 66% Female 34%
Age · peak 18-24
13-1723%
18-2445%
25-3424%
35-447%
45+1%
Top geographies
  • United States34%
  • India11%
  • United Kingdom8%
  • Brazil6%
  • Indonesia5%
Likely interests
GamingEsportsStreamingTech

🕵️ Fake follower check

Estimated
78/100
Good Credibility score
92%
Real Real audience
Low Fake-follower risk
High Data confidence
  • Est. 92% real, active audience · Low fake-follower risk.
  • Strong engagement (~2.9× of followers engage each post) — an active, real audience.
  • 8.85% engagement — around average for this size on TikTok.

Heuristic estimate from engagement, follower ratios, account age & growth — a screening signal, not a guarantee.

About

Team up or strike out alone to hunt an eldritch Gloomfiend in a city crawling with horrors. Wishlist on Steam! ⬇️

📸 Gallery

Recent content

Whether you seek Nocturn, forbidden knowledge, or strength carved from flesh, every merchant in Nightholme offers power... and quietly asks for something in return. Tell us, dear Grimrunners: which price would you be willing to pay? #nightholme #screenshotsaturday #gaming #horrorgames #gamedev
231 views · 4 days ago
Most games give you a hub. How... practical, right?... Nightholme is a waiting room between realities, filled with forgotten relics, impossible rooms, and walls that seem to know more than they should. Now, Grimrunners, if you had a room outside reality, what would you keep inside? #screenshotsaturday #nightholme #gamedev #gamedevelopment #gamestiktok
448 views · 11 days ago
The Nameless has been making quite a name for itself among the Grimrunners haunting our Discord. Strike from a distance. The deadliest hunters don't need to get close. 🐙 #nightholme #horror #gamedev #unrealengine #games
624 views · 12 days ago
Questionable decisions were made in the studio today. We asked which Mythos people would trust to guard their home. 🐺The Voorbeast earned admirers because, apparently, looking like a “baddie” is a perfectly valid survival strategy. 🐙The Nameless got votes because seeing through walls is useful when something is trying very hard not to be seen. 🧙‍♀️And the Seer, because a locked door is nice… but a curse carved into the threshold might be better. Now it’s your turn, Grimrunner: Which Mythos are y
264 views · 23 days ago
Even a city consumed by eldritch corruption needs a few well-placed trees, don’t you agree? Fortunately, we have someone in the studio who has a remarkable talent for making the impossible look deceptively simple. Magic, you ask? No. Just years of experience… and a concerning number of foliage assets. #screenshotsaturday #nightholme #unrealengine #gamedev #gaming
720 views · 1 month ago
Inspiration often hides behind paintings, forgotten stories, and occasionally inside forbidden books. Sara, our UI Designer, takes us through some of the inspirations behind Nightholme's elements, color language, our “cursed” skill tree, and UI details. What about you, Grimrunner, what work of fiction has quietly influenced the way you see the world, or impacted your work? #nightholme #horrortok #gamedev #gameart #gamestiktok
986 views · 1 month ago
Every Mythos you choose in Nightholme is more than a frightening silhouette. Caterina, our Senior Character Artist, shapes each transformation with small, deliberate details… traces of the person underneath, and signs of the monster the Nocturn is bringing out. If the human never fully disappears… what should still remain visible? #screenshotsaturday #horrortok #unrealengine #gamedev #nightholme
662 views · 1 month ago
Every piece of Nightholme you see has to survive one final horror: graphic design. That’s where Mafalda comes in. As our Graphic Designer, she makes sure the nightmares stay sharp, readable, and just presentable enough to haunt your feed. Because yes, it’s horror… but someone has to keep the horrors presentable. What makes you stop scrolling and take a closer look at a game? #gamedev #graphicdesigner #gameart #horrortok #nightholme
371 views · 1 month ago
Our audio team has been experimenting with unsettling creature sounds for Nightholme, and Alex, our Head of Studio, was particularly eager to contribute. The results? Disturbing, don’t you think? #screenshotsaturday #nightholme #gamedev #gamesound #sounddesigner
544 views · 1 month ago
The quests in Nightholme emerge, shift, and reshape each run, ensuring no two crossings through Wraithford are quite the same. Gabriel, our Tech Designer, gives a glimpse into the systems quietly orchestrating the chaos behind the scenes. Predictability is terribly boring, wouldn’t you agree? #nightholme #horrorgame #gamedev #gaming #horrortok
666 views · 1 month ago

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